Arma 3 ACE Československý klan.

Náš klan působí v oblasti Armed Assault (ARMA) her již od roku 2006. Jsme stále aktivní a Armu hrajeme minimálně dvakrát za týden. Převážně hrajeme TvT mise bez jakékoliv účasti AI jednotek. Příležitostně si také zahrajeme COOP mise, ale pouze tehdy, pokud nás na ně někdo pozve, anebo při cvičení.

V současné době hrajeme převážně Arma 3 ACE + RHS + Task Force…, ale příležitostně si také zahrajeme s jinými módy, které vnáší do hry více reality. Všechny mise hrajeme na nejtěžší obtížnost, při pohledu z první osoby, bez zaměřovacích křížů, bez mini radaru a podobných pomůcek. V každé misi máte pouze jeden život a pro komunikaci používáme pouze Task Force Arma 3 Radio (TS plugin). Mise mají vždy předem stanovené podmínky výhry a jsou většinou navrženy tak, aby se využil celý herní prostor, který daná mapa poskytuje. V každé misi můžete očekávat realistické zbraně a vybavení odpovídající vaší postavě a armádě za kterou hrajete.

V našem klanu nemáme žádné profese, každý může hrát podle toho, jaká role mu více vyhovuje, případně na co má právě náladu. Samozřejmě podmínkou je mít hotový výcvik, přičemž ve výsledku všichni musí umět hrát za všechny pozice stejně dobře. Nehledě na to, co umíme, nebo neumíme, protistrana se nijak omezovat nebude a využije všech svých znalostí, aby nás porazila.

error_autoforbid_message,Text,,“: is forbidden as there is no path to it“ error_beam_blocking,Text,,“Can’t be placed under a beam“ error_beam_intersect,Text,,“Can’t place beam, intersecting with another beam“ error_beam_min_distance,Text,,“Beam cannot reach that far. Maximum distance for beam is {0}“ error_build_map_table,Text,,“Construct a Cartography Table to view a map of the region.“ error_build_research_bench,Text,,“Construct a Basic Research Table to unlock new research items.“ error_cant_mine_under,Text,,“Cannot dig this voxel. It cannot be reached or something is over it.“ error_create_directory,Text,,“Could not create new directory. Please check do you have necessary rights to write to Documents directory. “ error_cropfield_placement,Text,,“Crop field can only be placed on appropriate ground type“ error_ladder_blocked,Text,,“Structure can’t be placed there“ error_no_possible_path,Text,,“Can’t find path to !“ error_no_skilled_animal_worker,Text,,“No settler with the necessary animal handling skills is available “ error_place_roof,Text,,“A roof needs two or more points to rest upon in order to be placed“ error_place_stability,Text,,“Can’t place building this far from a stable structure“ error_roof_max,Text,,“Maximum roof span is {0}“ error_selection_order_chopping,Text,,“You must select a fully grown tree“ error_selection_order_cutting,Text,,“Must select a bushlike or harvestable plant “ error_selection_order_digging,Text,,“Select a piece of terrain“ error_selection_order_harvesting,Text,,“You must select harvestable plant that is ripe“ error_selection_order_mining,Text,,“You must select a mineable rock or chunk“ error_siege_weapon_target_too_close,Text,,“The target is too close“ error_siege_weapon_target_too_far,Text,,“the target is out of range“ error_socketable,Text,,“Can’t be placed. Can only be placed on a wall element or ground voxel“ error_socketable_blocking,Text,,“Can’t be placed, blocked by: {0}“ error_stairs_blocked,Text,,“Can’t place staircase, path blocked by: {0}“ error_stiars_blocking,Text,,“Can’t be placed here, blocking the staircase“ estimated_event_quality,Text,,“Estimated event quality“ eula_accept_prompt,Text,,“To use or create mods, please confirm you have read and accept the game’s Terms of Use “ evade_description_default_1,Text,,“ evaded by leaping aside“ evade_description_default_10,Text,,“ rapidly got out of ‚s sightline“ evade_description_default_2,Text,,“It was down to ‚s hasty retreat that was thwarted“ evade_description_default_3,Text,,“ deftly gave the slip, and survived“ evade_description_default_4,Text,,“ avoided ‚s assault by ducking“ evade_description_default_5,Text,,“ tripped over, and ‚s blow failed to land“ evade_description_default_6,Text,,“ was amazed to be unscathed. couldn’t understand it either.“ evade_description_default_7,Text,,“More by accident than design, sent flying.“ evade_description_default_8,Text,,“ dodged aside and was spared“ evade_description_default_9,Text,,“ parried ‚s attack with a flourish“ eventOptionEffect_AnimalRaidImminent,Text,,“A pack of wild animals has arrived near your settlement. It will leave in a couple of days. It may be better to leave them undisturbed than to risk someone getting hurt.“ eventOptionEffect_Autumn,Text,,“Autumn\n – Moderate temperature. Rain and fog are frequent. Chance of thunderstorms and hailstorms.“ eventOptionEffect_NegativeMood,Text,,“Some settlers might get a negative mood modifier“ eventOptionEffect_NewWorker,Text,,“A new settler will join your settlement“ eventOptionEffect_PositiveMood,Text,,“Your settlers will get a positive mood modifier for helping someone in need“ eventOptionEffect_PossibleRaid,Text,,“Expect a possible attack in a couple of days“ eventOptionEffect_RaidImminent,Text,,“Enemies have arrived and will attack your settlement“ eventOptionEffect_Spring,Text,,“Spring\n – Moderate temperature. Rain and fog are frequent. Small chance of hailstorms. “ eventOptionEffect_Summer,Text,,“Summer\n – High temperatures. Chance of heatwaves. Build underground storage to keep your food fresh during the hot summer days. Days are longest at midsummer, when the sun is at its highest. “ eventOptionEffect_Winter,Text,,“Winter\n – Low temperatures. High chance of snowfall and blizzards. Chance of cold snaps. Vegetation will not grow in low temperatures, so ensure that you sow and harvest as much as you can before winter starts. The nights are the longest in midwinter, when the sun is low in the sky, offering less heat.“ eventOptionEffect_alighment,Text,,“This choice may influence your alignment towards “ event_animal_raid_end,Text,,“Hostile animals are leaving the area“ event_animal_raid_end_all_animals_dead,Text,,“All the aggressive animals have been dealt with“ event_answer_01,Text,,“Accept“ event_answer_04,Text,,“Ok“ event_answer_decline_help_runaway,Text,,“The settlers slammed the door shut, leaving outside.“ event_answer_decline_new_worker,Text,,“The settlers slammed the door shut, leaving outside.“ event_answer_help_runaway,Text,,“‚s inhabitants decided to help [him/her].“ event_answer_prepare_for_battle,Text,,“ folk took up arms, making ready for battle“ event_answer_refuse_give_worker,Text,,“‚s defiant settlers refused to bow to the assailants‘ demands.“ event_answer_shakedown_decline,Text,,“The people of said ‚no‘. “ event_answer_shakedown_give,Text,,“You decided to make them an offer.“ event_answer_shakedown_leave,Text,,“Leave negotiation“ event_answer_surrender_worker,Text,,“ surrendered back to those hunting [him/her].“ event_answer_welcome_new_worker,Text,,“The settlers decided to welcome [him/her] into .“ event_answer_worker_allready_gone,Text,,“Yet was no longer at . It was impossible to comply.“ event_ate_at_table_negative,Text,,“ could not comprehend how chewed so loudly, and was so lacking in table manners.“ event_ate_at_table_positive,Text,,“Not only was the food delicious, but also found to be wonderful company.“ event_backgammon_negative,Text,,“ knew couldn’t be trusted. It was obvious #2[he/she] tried to move the backgammon counters when no one was watching.“ event_backgammon_positive,Text,,“ is quite the strategist. thoroughly enjoyed having #2[him/her] as an opponent.“ event_belief_belief_nature_blight_christian_to_pagan,Text,,“So, The Lord remains unmoved, even as He sends this blight to test us. resolved to pray to more compassionate gods.“ event_belief_belief_nature_blight_pagan_to_christian,Text,,“ cursed the Gods. And [him/her]self, for worshipping such callous deities.“ event_belief_belief_nature_coldsnap_christian_to_pagan,Text,,“Hours spent on my knees, O Lord, beseeching you to care for your flock in . Yet you would see us all chilled to the bone?“ event_belief_belief_nature_coldsnap_pagan_to_christian,Text,,“So, the Gods would have us freeze in our beds? was thoroughly sick of uncooperative deities making life miserable.“ event_belief_belief_nature_heatwave_christian_to_pagan,Text,,“ felt overwhelmed by the stifling heat. A just God would not allow this, [he/she] thought.“ event_belief_belief_nature_heatwave_pagan_to_christian,Text,,“ felt miserable as the heat intensified. [His/Her] offerings to the Gods of the land had been for naught.“ event_belief_flawless_item_christian_to_christian,Text,,“‚s faith in the guiding hand of God is magnified, as [his/her] efforts yield perfection.“ event_belief_flawless_item_pagan_to_pagan,Text,,“ reveals the true beauty of Nature in the act of creation, so deepening [his/her] faith.“ event_belief_flimsy_item_christian_to_pagan,Text,,“ is thoroughly disappointed in God, for rendering [him/her] so clumsy and inept. “ event_belief_flimsy_item_pagan_to_christian,Text,,“Where is the guidance of the Goddess when you need it, wonders, pondering [his/her] botched creation.“ event_belief_friend_died_christian_to_pagan,Text,,“Is there a God? He would not allow ‚s friend to die so pitifully.“ event_belief_friend_died_pagan_to_christian,Text,,“ abandoned hope in the Old Gods, when they saw fit to let [his/her] friend perish.“ event_belief_intoxication_christian_to_pagan,Text,,“Deep in [his/her] cups, felt an awful certainty that there was no God to save [him/her].“ event_belief_intoxication_pagan_to_christian,Text,,“Inebriated, had a sinking realization that the Old Gods had forsaken this land, and all who dwelled upon it, a long time ago.“ event_belief_nature_hailstorm_christian_to_pagan,Text,,“ was overcome by certainty that this hailstorm was a sign. [His/Her] prayers to God had not been heard.“ event_belief_nature_hailstorm_pagan_to_christian,Text,,“ felt that the Gods didn’t care about to allow such weather – if they even were the true gods.“ event_belief_nature_thunderstorm_christian_to_pagan,Text,,“Have I been praying to the wrong god? wonders, as the heavens open to release torrential rain.“ event_belief_nature_thunderstorm_pagan_to_christian,Text,,“Have I been praying to the wrong gods? wonders, amidst a mighty downpour from the heavens.“ event_belief_near_death_christian_to_pagan,Text,,“In the face of death, found no comfort in the Lord, only darkness and terror. [His/Her] faith crumbled.“ event_belief_near_death_pagan_to_christian,Text,,“There were no horns of mead in Tír na nÓg awaiting , who felt only hollowness in death’s bitter embrace.“ event_belief_raid_lost_christian_to_pagan,Text,,“ knew that God did not deign [him/her] worthy of triumph in battle“ event_belief_raid_lost_pagan_to_christian,Text,,“A bitterness grew in , that the immortal ones stood by as [he/she] was beaten.“ event_belief_raid_won_christian_to_christian,Text,,“ knew that [his/hers] was a righteous cause indeed.“ event_belief_raid_won_pagan_to_pagan,Text,,“The ancient ones honoured with the might to prevail.“ event_black_market_merchant,Text,,“A shadow trade in bizarre, unsavoury or taboo items is available, if you know where to look. A slow nod or gesture in a dubious tavern or an invitation from a nightworker yields an introduction to a contraband merchant.“ event_blight_01,Text,,“The settlers knew that when crop blight appeared, it was a race against time. Every able worker in toiled to weed out this scourge before it withered the healthy plants. ’s very future depended upon it!“ event_claim_runaway_ancrene_disciples,Text,,“The Disciples argued persuasively that was a cunning servant of Satan. Then they threatened to burn to the ground, to purify everything thoroughly if you didn’t hand [him/her] over.“ event_claim_runaway_band_of_the she_wolf,Text,,“A group of barons and a serf dragging a wheeled metal cage arrived. ‘ should come with us,’ commanded the tallest of the nobles. ‘[He/She] is a favourite of Queen Isabella. Bring forth at once, they will not be harmed.’ The serf caught your eye, shaking his head.\n“ event_claim_runaway_beirdd_cymraeg,Text,,“The bard began to tell an achingly beautiful saga of broken promises, a fugitive, an oath. Hair flowing, eyes closed, his fingers ran over a small harp, the ethereal music sweetening the enchantment. You would let come away, would you not? Spellbound, you nonetheless had to choose.“ event_claim_runaway_church_of_third_coming,Text,,“The zealots demanded that you relinquish immediately, to be burned at the stake – or possibly flayed alive – for their manifold sins. God’s will should be done. They were authorised to kill.“ event_claim_runaway_circle_of_avalon,Text,,“‘I am here for ’s head,’ quoth the knight, bowing as deeply as her armour allowed. ‘I have quested for a year and a day, and I now claim my rightful prize.’ A retinue of burnished knights accompanied her, mounted on palfreys and decked with ribbons. Will you yield ?“ event_claim_runaway_faithful_sons_of_england,Text,,“The standard bearer made a show of reading out the proclamation: ‚ is disloyal to the crown! [He/She] must be rendered unto us for trial and punishment at King Edmund’s pleasure.‘ His companions stood regimented, formidable, their armour glinting. The Faithful had no intention of leaving empty handed.“ event_claim_runaway_forest_bandits,Text,,“The brute spoke, soft but menacing. ‚ belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“ event_claim_runaway_general,Text,,“The swarthy jailers wanted your settler, , and they wanted them now. They had to pay for their crimes, or your whole village would pay. It was up to you.“ event_claim_runaway_heresy_of_the_rose,Text,,“Alone, the Heretic drew a series of symbols on the ground at ’s entrance. After some hours, their pained expression suggested considerable exertion. Finally, they killed a hen, spreading the blood. , … they chanted. ‘Give me .’ ’s settlers were petrified. What ghastly horrors might rise up, if they refused?“ event_claim_runaway_kingdom_of_york,Text,,“Purvey’s bailiff stood, arms crossed, legs splayed wide. A hefty, northern woman, not to be trifled with. ‘Give over,’ she grunted, ‘if ‘ee want no trouble.’ The labourers behind her fidgeted, impatient to engage, then settle in for a night’s drinking. Is worth fighting for?“ event_claim_runaway_looters,Text,,“The brute spoke, soft but menacing. ‚ belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“ event_claim_runaway_mountain_bandits,Text,,“The brute spoke, soft but menacing. ‚ belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“ event_claim_runaway_philosophers_of_the_natural_order,Text,,“Some wore beards, others wore spectacles. All of them wore scowls. The Philosophers of the Natural Order approached, fragrant with the scent of parchment and sealing wax. ‚Hand over ,‘ said the eldest, pointing a long, ink-stained finger. ‚We have a score to settle.'“ event_claim_runaway_progeny_of_the_plague,Text,,“Armed, hulking and pitiless, the circling raiders cried out a terrible ultimatum: Their raid was to be swift and brutal, unless you yielded to them. They knew exactly what they wanted.“ event_claim_runaway_ravagers,Text,,“They came with butchers knives, wearing bloody aprons. ‚Fe, fi, fo, fum, I smell the blood of Englishmen,‘ shouted the largest, laughing uproariously. Some had set up campfires with spits and large pots, ‚Send on out then, we’re ready for our dinner.'“ event_claim_runaway_river_bandits,Text,,“The brute spoke, soft but menacing. ‚ belongs to me! Hand over my slave or you will all suffer.‘ They were deadly serious.“ event_claim_runaway_scourge,Text,,“You cannot discuss settler rendition with the Scourge“ event_claim_runaway_society_of_fellows,Text,,“The assembled Fellows had the air of robbers at an alefest: rather drunk, and speaking balderdash to obscure their true intentions. Indeed, you realised that their overblown flattery amounted to nought, masking a plot to kidnap while you were distracted. Would you let them get away with it?“ event_cold_01,Text,,“Severe frost turned the ground to iron, ruining planted crops. Trees split, birds froze to death, and icicles hung from the rafters. It was vital for the settlers to dress warmly and heat sleeping quarters, to evade the deathly kiss of cold.“ event_cold_warning,Text,,“The regional temperature is very low“ event_consumed_drink_negative,Text,,“ wished would stop making disgusting beverages, so that #1[he/she] wouldn’t be obliged to drink them.“ event_consumed_drink_positive,Text,,“ knew #1[he/she] could look forward to a satisfying beverage if had made it.“ event_consumed_food_negative,Text,,“ dreaded finding out what would be served up when was cooking.“ event_consumed_food_positive,Text,,“ always looked forward to ‚s mouthwatering meals.“ event_cooldown_visitor_participant,Text,,“Adding visitor participants and roles will alleviate the negative effect of the event cooldown“ event_hail_01,Text,,“An icy volley heralded a fierce hailstorm. The settlers of could only shiver uneasily, hastening under cover as the stinging barrage intensified. Once the storm passed, they crept forth, to see which crops and unsheltered resources had survived.“ event_hail_warning,Text,,“Hailstones are destroying plants“ event_heat_wave_01,Text,,“\nAs the sun beat down, sweat poured from the workers‘ slick backs. They tired quickly in the blistering heat, wilting like the crops, which needed to be tended and harvested quickly before they withered. The workers needed shade; some worked after sundown.“ event_heat_wave_warning,Text,,“The temperature is extremely high “ event_interacted_with_armour_negative,Text,,“ wished #1[he/she] hadn’t trusted with making this .“ event_interacted_with_armour_positive,Text,,“ was indebted to for making such a sturdy .“ event_interacted_with_art_negative,Text,,“ wished had never made such an ugly .“ event_interacted_with_art_positive,Text,,“ always enjoyed gazing upon this created.“ event_interacted_with_bed_negative,Text,,“ really hated this horrid built.“ event_interacted_with_bed_positive,Text,,“ felt so comfy in this lovely built.“ event_interacted_with_chair_negative,Text,,“ thought this might just be the most uncomfortable had ever made.“ event_interacted_with_chair_positive,Text,,“ was absolutely delighted that had made this “ event_interacted_with_garment_negative,Text,,“ was terribly uncomfortable wearing this , which can’t have tailored properly.“ event_interacted_with_garment_positive,Text,,“ enjoyed wearing the had made so skilfully.“ event_interacted_with_shield_negative,Text,,“This made is a piece of junk, grumbled.“ event_interacted_with_shield_positive,Text,,“‚s is really holding up well, thought.“ event_interacted_with_weapon_negative,Text,,“How typical of to make me a useless , whinged.“ event_interacted_with_weapon_positive,Text,,“ was impresed that ‚s hadn’t let them down.“ event_merchant_01,Text,,“The fact that he was hawking saints‘ relics that looked for all the world like chicken bones was hardly reassuring. Yet the ragged, smirking wanderer had much more to offer, for those mindful to trade.“ event_merchant_02,Text,,“A scent of spices on the breeze preceded the arrival of a merchant caravan, lifting the spirits of inhabitants. Did it bring furs, cloth, or tidings from the wider world? „“I have so much to offer you good people!““ the mercer cried out. „“Come, let’s make a deal!“““ event_name_blight_01,Text,,“Blighted crops“ event_name_claim_runaway_general,Text,,“Violent extortionists ()“ event_name_cold_01,Text,,“Cold snap“ event_name_hail_01,Text,,“Hailstorm“ event_name_heat_wave_01,Text,,“Heat wave“ event_name_merchant_01,Text,,“Guileful trader“ event_name_merchant_02,Text,,“Merchant caravan“ event_name_new_worker_defoult_01,Text,,“A hopeful helpmate“ event_name_new_worker_sick_01,Text,,“This too shall pass“ event_name_new_worker_starving_01,Text,,“Hunger comes calling“ event_name_new_worker_wounded_01,Text,,“A safe haven“ event_name_new_worker_wounded_02,Text,,“Barking up the wrong tree“ event_name_raid_animal_01,Text,,“Ferocious swarm“ event_name_raid_avalon_01,Text,,“Circle of Avalon Attack“ event_name_raid_general,Text,,“Attack ()“ event_name_raid_kingdom_of_york_01,Text,,“Kingdom Of York Attack“ event_name_raid_progeny_01,Text,,“Progeny Attack“ event_name_raid_resources_01,Text,,“Pirate incursion“ event_name_raid_savages_01,Text,,“Mindless assassins“ event_name_raid_sons_of_england_01,Text,,“Sons Of England Attack“ event_name_raid_third_coming_01,Text,,“Third Coming Attack“ event_name_role_visitor,Text,,“ visit“ event_name_runaway_01,Text,,“Jailbird“ event_name_runaway_01_b,Text,,“Violent extortionists (Jailbird)“ event_name_runaway_02_b,Text,,“Violent extortionists (Lost property)“ event_name_runaway_03,Text,,“Domestic violence“ event_name_runaway_03_b,Text,,“Violent extortionists (Domestic violence)“ event_name_runaway_04_b,Text,,“Violent extortionists (Salvation)“ event_name_runaway_05,Text,,“Barbarian snack“ event_name_runaway_05_b,Text,,“Violent extortionists (Barbarian snack)“ event_name_runaway_general,Text,,“Salvation ()“ event_name_runaway_name,Text,,“Lost property“ event_name_shakedown_general,Text,,“Extortion by “ event_name_supernatural_01,Text,,“Ooser looser“ event_name_supernatural_02,Text,,“Wild hunt“ event_name_supernatural_03,Text,,“St Anthony’s Fire“ event_name_thunderstorm_01,Text,,“Thor’s hammer“ event_new_worker_defoult_01,Text,,“ approached with [his/her] hand held out and a warm, open smile. was keen to learn about and only too willing to lend a hand. All [he/she] asked was a safe place to call home.“ event_new_worker_sick_01,Text,,“An ailing traveller shuffled haltingly into . Given time to recuperate, [he/she] claimed they could work, but in that moment they looked pretty rough. Would be permitted to join and convalesce?“ event_new_worker_starving_01,Text,,“When arrived, [his/her] bones were prominent and [his/her] hair fell out in clumps. people stared at this wretched, starving soul. Desperation was writ on ‚s face and [he/she] pleaded. Would you take [him/her] in?“ event_new_worker_wounded_01,Text,,“You sighted a pale, halting figure near the perimeter of . As [he/she] approached, it became clear that had been bleeding from a deep gash, and needed to rest. ‚It was for honour,‘ gasped. Would you grant them respite?“ event_new_worker_wounded_02,Text,,“[He/She] was found, faint and bleeding, by a citizen of . From the axe and shattered lumber, had clearly experienced a woodcutting mishap. Would you let them stay and heal?“ event_prayed_together_negative,Text,,“ needed a quiet moment of reflection. But ‚s theatrical devotions made it impossible.“ event_prayed_together_positive,Text,,“ enjoyed ‚s soothing presence when they prayed together. It brought #1[him/her] peace.“ event_prisoner_merchant,Text,,“A trader with a head for business of the riskiest kind – human freedom. This trafficker deals in ransoms, and will take that responsibility off your hands. For the right price.“ event_quality_alcohol_name,Text,,“Alcohol per person“ event_quality_cooldown,Text,,“Event Cooldown Time“ event_quality_foodQuality_name,Text,,“Food quality“ event_quality_foodVariety_name,Text,,“Food variety“ event_quality_lvl_name_bad,Text,,“Disappointing“ event_quality_lvl_name_decent,Text,,“Decent“ event_quality_lvl_name_good,Text,,“Enjoyable“ event_quality_lvl_name_neutral,Text,,“Ordinary“ event_quality_lvl_name_terrible,Text,,“Appalling“ event_quality_lvl_name_unforgettable,Text,,“Unforgettable“ event_quality_lvl_name_very_bad,Text,,“Lamentable“ event_quality_lvl_name_very_good,Text,,“Excellent“ event_quality_nutrition_name,Text,,“Nutrition per person“ event_quality_participants_name,Text,,“Participants“ event_quality_points,Text,,“Event quality points“ event_quality_points_breakdown,Text,,“Event quality Points Breakdown“ event_quality_resourceAmount_name,Text,,“Communion Bread & Wine“ event_quality_role_name,Text,,“Participant with role ()“ event_quality_roomImpressiveness_name,Text,,“Room Impressiveness“ event_quality_sacrificeQuality_name,Text,,“Sacrifice Quality“ event_raid_ancrene_disciples,Text,,“Eyes shining with holy conviction, they surged forward, chanting aloud as they hewed at their screaming victims. The Ancrene Disciples vowed to cast out the Devil, by destroying every last one of his servants on Earth.“ event_raid_animal_01,Text,,“A relentless stream of wolves poured into , teeth bared and eyes aglow. Whether their sudden visitation resulted from hunger or playful destruction was unclear. Brandishing tools and shielding the stock, the settlers had to drive them off.\n“ event_raid_band_of_the she_wolf,Text,,“With thunderous faces, the barons led the charge. ‘For our one true Queen!’ they bellowed, deftly swinging their weapons, slicing through sinew and bone.“ event_raid_beirdd_cymraeg,Text,,“Colourful, theatrical, larger than life: the bards’ presence was hard to ignore. You might be enchanted and entertained, but do not be fooled. If they could not talk you into doing their bidding, they would gladly fight you, and tell a fabulous tale about it afterwards.“ event_raid_church_of_third_coming,Text,,“Armour glinted and pennants fluttered, each bearing three white crosses. First they prayed. Then they purged the faithless. The Church was as merciless as it was fanatical.“ event_raid_circle_of_avalon,Text,,“They were truly a sight to behold: fair knights in shining armour. But the old Gods have always been thirsty for Christian blood, and Cedric’s knights would gladly spill yours.“ event_raid_faithful_sons_of_england,Text,,“‚For King and Country!‘ they cried, charging forward with grim determination. The Sons of England would not rest until their beloved land was drenched in blood.“ event_raid_forest_bandits,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“ event_raid_general,Text,,“\n\nThe raiders appeared swiftly, without warning. Immediately, the smell of blood and fear filled the air. Gaunt and savage, the assailants set about their grim task: to pillage and murder its inhabitants.“ event_raid_general_allready_gone,Text,,“The attackers left unsatisfied, their quest for frustrated.“ event_raid_general_decline_hostile,Text,,“You stood your ground, refusing to give in to their demands.“ event_raid_general_decline_neutral,Text,,“You stood your ground, refusing to give in to their demands. The attackers leave, but your relationship with worsens.“ event_raid_heresy_of_the_rose,Text,,“When Heretics rise, fear takes human form. Baying, screeching, drumming, chanting…some wear horns; a girl strews rose petals at the mob’s feet. Many bear flaming symbols aloft. ‘We’ve come for your souls!’ one shouts. A roar of hooting laughter rises up among their ranks. A senseless massacre is imminent.“ event_raid_kingdom_of_york,Text,,“The militants descended, baying for Royalist blood. ‚Loyalists are culpable of genocide!‘ they roared. Slaughter seemed inescapable.“ event_raid_looters,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“ event_raid_mountain_bandits,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“ event_raid_philosophers_of_the_natural_order,Text,,“The academics gathered like a storm of angry crows, their black gowns flapping comically as they huddled, strategizing. Their great minds were entirely focused on wrecking . Except for its books, which they coveted, and meant to steal.“ event_raid_progeny_of_the_plague,Text,,“They wanted slaves! They demanded blood! Indiscriminate raiders intent on pillage and plunder charged into your village.“ event_raid_ravagers,Text,,“They weren’t just hungry, they were greedy. The Ravagers were already imagining a tasty feast, with human flesh as the main course. They say meat is murder, and this could be yours.“ event_raid_resources_01,Text,,“They seeped downriver, appearing overnight and carrying a stench of stagnant decay. The ghoulish pillagers of menaced with explicit, violent threats. They would cease their harassment and move on, they said, if you submitted to their demands for .“ event_raid_resources_01_accept,Text,,“The intruders melted away as swiftly as they arrived, taking with them.“ event_raid_river_bandits,Text,,“They appeared silently, eyes hollow, hair wild. Smelling rancid and daubed with blood, everyone in recognised these pillagers as assailants of the most deadly kind. They were beyond reason, with nothing left to lose.“ event_raid_scourge,Text,,“A smell of sulfur in the air and a prickling on the skin. These were the only warning signs that a Scourge attack was coming. You would see and hear nobody. If you survived, you would witness a scene from hell itself.“ event_raid_society_of_fellows,Text,,“Once they had stopped shouting at each other, the dons took a vote in an orderly and democratic manner, then prepared to strike. ‘You ignorant dimwits have got it coming!’ They shrieked, rampaging into with the zeal of rioting dissidents.“ event_raid_villager_general_accept,Text,,“ shuffled slowly towards [his/her] captors, head bowed. This was inevitable, or so you told yourself.“ event_rare_goods_merchant,Text,,“The dealer in luxuries sometimes carries swords from Toledo and Damascus, Milanese armour, unusual mechanical parts, esoteric ingredients, and books bound in buttery parchment. Their exclusive and carefully selected items come at a premium.“ event_requ_beverages,Text,,“Beverages“ event_requ_food,Text,,“Food“ event_role_visitor,Text,,“ of has graced us with a visit. [He/She] is a in [his/her] own settlement. Hold an event to make the most of their stay.“ event_runaway_03,Text,,“ had bruises on [his/her] arms. [He/She] shrunk from human touch but gladly accepted food and water. expected to be rejected – somewhere outside your gates there was an abuser looking to punish [him/her]. But could you let [him/her] in?“ event_runaway_03_b,Text,,“They wheedled, they begged, and finally they threatened murder if you didn’t hand over their spouse. The thug wanted you to quit shielding …so they could ‚start over.‘ was terrified.“ event_runaway_03_b_accept,Text,,“ shuffled slowly towards [his/her] abuser, head bowed. You looked away, hoping that discretion was the better part of valour.“ event_runaway_05_b_accept,Text,,“ shuffled slowly towards [his/her] captors, eyes wide with terror. [He/She] would be lucky to see another sunrise.“ event_runaway_ancrene_disciples,Text,,“ would be burned alive by the Disciples, [he/she] stated factually, with eyes dimmed, trailing sooty rags. Would you save them from the flames? [He/She] may be pursued.“ event_runaway_band_of_the she_wolf,Text,,“ practically crawled into . [He/She] appeared hale and well-fed, and yet appeared stricken by some uncanny malaise. ‘Pins and flesh, pins mark death…’ [he/she] whispered hoarsely. There had been rumours that Queen Isabella employed a necromancer. Would you dare take in?“ event_runaway_beirdd_cymraeg,Text,,“ appeared sheepish. ‘Can I come inside? There are these bards I want to avoid.’ Wearied by wordplay and lute practice, gave the performers a bad review. ‘I just wanted a bit of peace and quiet,’ [he/she] explained. Will you grant entry? It may come at a price.“ event_runaway_church_of_third_coming,Text,,“Whether it was the Third Coming seeking a poor sinner to make an example of – or some other zealots – was unclear. raved about religion, torture, escape…but the details were confused. Would you give them refuge? Danger might ensue.“ event_runaway_circle_of_avalon,Text,,“ had been borne away by shining knights, [he/she] said, against [his/her] will. slipped away by night, travelling barefoot along rough and broken roads. ‘Take me in, pray do not forsake me,’ [he/she] pleaded. Would you shelter ? Questing paladins might follow.“ event_runaway_err_runaway_negotiator,Text,,“ refuses to negotiate with the search party that’s pursuing [him/her].“ event_runaway_faithful_sons_of_england,Text,,“ said they had walked for many days, hiding in trees, ditches and abandoned barns. Followers of the soi-disant King tracked [him/her] relentlessly, sometimes with baying hounds. ‘I have done no one harm,’ said , asking for ’s protection. Would you risk it? Edmund’s forces may be close behind.“ event_runaway_forest_bandits,Text,,“Appearing deranged at first, was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. begged: ‚Hide me! I will die if I am caught!'“ event_runaway_general,Text,,“ didn’t stop looking over [his/her] shoulder. But it was the bleeding weals around ‚s ankles that gave [him/her] away as a prisoner on the run. Would you conceal [him/her]? They may have been followed.“ event_runaway_heresy_of_the_rose,Text,,“ could not speak when [he/she] arrived. [He/She] had been tortured, and bore many bruises and scars. Your best guess was that the Heresy of the Rose were behind it, because made the sign of horns. Would you shelter this fugitive? Chaos would be hard on [his/her] heels.“ event_runaway_kingdom_of_york,Text,,“Forlorn and desperate, stood accused of treason against the Kingdom of York, by aiding and abetting the monarchy. ‚I am innocent,‘ [he/she] sobbed. Would you grant asylum? Reprisals may follow.“ event_runaway_looters,Text,,“Appearing deranged at first, was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. begged: ‚Hide me! I will die if I am caught!'“ event_runaway_mountain_bandits,Text,,“Appearing deranged at first, was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. begged: ‚Hide me! I will die if I am caught!'“ event_runaway_philosophers_of_the_natural_order,Text,,“ claimed that [he/she] was running from a pack of enraged Philosophers. They had beaten [him/her] for reductive reasoning and epistemological scepticism. ‘I don’t know what they were talking about, but they wouldn’t let up.’ Would you offer [him/her] a place to stay? There may be repercussions.“ event_runaway_progeny_of_the_plague,Text,,“Some said tales of the Progeny eating people were poppycock. But they crossed themselves when appeared, having escaped as the brutes were sharpening their knives. If cannibals came looking for their lunch…would you keep off the menu?“ event_runaway_ravagers,Text,,“You’d never seen anyone run as fast as in your life. ‘They want to eat me!’ [He/She] cried out. Wide eyed, settlers checked their children and livestock were gathered in. ‘It’s Ravagers,’ they whispered. Would you help escape? The pursuers may be hungry for revenge.“ event_runaway_river_bandits,Text,,“Appearing deranged at first, was simply overcome with terror. A pitiful, stumbling corpse with weals from binding and harsh beatings by a cruel master. begged: ‚Hide me! I will die if I am caught!'“ event_runaway_scourge,Text,,“ was badly singed. ‚Everything is burned, destroyed!‘ [He/She] would only say ‚it must have been THEM. But I didn’t see a soul.‘ The Scourge may be on the move. Will you give a place to stay?“ event_runaway_society_of_fellows,Text,,“ arrived in great haste, professing to have been targeted by a malicious alchemist. fled, with the occultist and their cronies in hot pursuit. Would you protect in ? The Society of Fellows is known to use strange methods to exact revenge. “ event_runaway_trade_successful_ancrene_disciples,Text,,“Finally, the disciples yielded. ‚We shall pray for your eternal souls,‘ one murmured, turning away. ‚ is a sinner.'“ event_runaway_trade_successful_band_of_the she_wolf,Text,,“The noble bowed, almost courteously. ‚You are not as foolish as you look. Let us hope Her Majesty accepts this. Au revoir.'“ event_runaway_trade_successful_beirdd_cymraeg,Text,,“Notes of the bard’s song carried on the wind as he wandered away, over the hills:\n\n\n‚I called to them in song, but they did not come along,\n\nI sang of love’s sweet grace, where the willow’s shadows throng.\n\nI pleaded with my strings, yet remained austere,\n\nNow my heart is aching, but my gold is gathered near.“ event_runaway_trade_successful_church_of_third_coming,Text,,“The zealots accepted ‚s terms. ‚We have been merciful,‘ said their leader. ‚You may not be so lucky next time.'“ event_runaway_trade_successful_circle_of_avalon,Text,,“The knight accepted with dignity and honour. ‚It seems I have more to learn before I am worthy of this prize.‘ She left with her bright-bannered retinue, and kept their head.“ event_runaway_trade_successful_faithful_sons_of_england,Text,,“The herald found it confusing that did not yield to the self-proclaimed King Edmund’s decree. After much bluster, they accepted a bribe and left.“ event_runaway_trade_successful_forest_bandits,Text,,“It took some negotiation. But reluctantly, the search party accepted what offered, relinquishing its mission to seize .“ event_runaway_trade_successful_general,Text,,“It took some negotiation. But reluctantly, the search party accepted what offered, relinquishing its mission to seize .“ event_runaway_trade_successful_heresy_of_the_rose,Text,,“The Heretic circled three times, picking up ‚s offering. ‚Blood for blood,‘ they muttered, as they dragged the dead hen with them into the bushes, and disappeared.“ event_runaway_trade_successful_kingdom_of_york,Text,,“The bailiff spat on the floor, presumably to signal she accepted the deal. ‚Suit yerself, ‚s a wrong’un any road.'“ event_runaway_trade_successful_looters,Text,,“It took some negotiation. But reluctantly, the search party accepted what offered, relinquishing its mission to seize .“ event_runaway_trade_successful_mountain_bandits,Text,,“It took some negotiation. But reluctantly, the search party accepted what offered, relinquishing its mission to seize .“ event_runaway_trade_successful_philosophers_of_the_natural_order,Text,,“ ‚You have made your choice,‘ scoffed the elder philosopher, reaching out to grab [his/her] payment. ‚Very well! Enjoy ‚s company. You deserve each other!'“ event_runaway_trade_successful_progeny_of_the_plague,Text,,“Despite the band’s eagerness to fight, the cooler heads of their generals prevailed. ‚Come on,‘ one said, as they all skulked away, grumbling. ‚We can get a lot of ale with this ransom.'“ event_runaway_trade_successful_ravagers,Text,,“The chef seemed disappointed, ‚Ah well. I’ll have to adjust the menu for this week. Pity. But I’m sure there are others we can invite for supper, aside from .'“ event_runaway_trade_successful_river_bandits,Text,,“It took some negotiation. But reluctantly, the search party accepted what offered, relinquishing its mission to seize .“ event_runaway_trade_successful_society_of_fellows,Text,,“The Dons‘ cunning plan to capture collapsed somewhat under the considerable weight of their combined intellects, as they argued over the minutia of how to proceed. Ultimately, the boffins agreed to be paid off, and continue scheming elsewhere.“ event_runaway_villager_cant_leave_01,Text,,“The enemy was not amused. They departed raging, accusing you of trickery.“ event_runaway_villager_cant_leave_02,Text,,“The enemy was not amused. They accused you of trickery, and prepared to attack!“ event_saw_cannibal_butchering_negative,Text,,“ couldn’t bear to watch filleting a human body.“ event_saw_cannibal_butchering_positive,Text,,“ was frankly impressed with how deftly could carve up a corpse.“ event_saw_cannibal_cooking_negative,Text,,“ could smell barbecuing human steaks. It made #1[him/her] feel sick with revulsion.“ event_saw_cannibal_cooking_positive,Text,,“ wanted to see what would serve up. #2[He/She] always got creative when human meat was on the menu.“ event_saw_cannibal_eating_negative,Text,,“ was tucking in to human meat. thoroughly disapproved.“ event_saw_cannibal_eating_positive,Text,,“ thought eating a bit of human meat might do good. “ event_saw_drunk_settler_negative,Text,,“ couldn’t stand when #2[he/she] was under the influence. would be either argumentitive or dejected.“ event_saw_drunk_settler_positive,Text,,“ thought was an absolute scream when #2[he/she] was tipsy. They had such a laugh together.“ event_saw_failed_chopping_negative,Text,,“ saw a fine tree hacked amateurishly by and really felt like giving a piece of #1[his/her] mind.“ event_saw_failed_chopping_positive,Text,,“ couldn’t help but laugh, as was the most cack-handed of sawyers.“ event_saw_failed_construction_negative,Text,,“ thought was letting everyone down, with such shoddy construction“ event_saw_failed_construction_positive,Text,,“ could see that was struggling with construction, and felt sorry for #2[him/her].“ event_saw_failed_digging_negative,Text,,“ couldn’t believe had been digging for so long, and had produced so little.“ event_saw_failed_digging_positive,Text,,“ thought perhaps could benefit from some guidance, since #2[his/her] excavation wasn’t yielding much“ event_saw_failed_harvest_negative,Text,,“ was furious that had ruined the harvest. #1[He/She] hated to see so much hard work go to waste.“ event_saw_failed_harvest_positive,Text,,“ realised that had made a mess of harvesting, and wondered if #1[he/she] should offer some help in future.“ event_saw_flawless_production_negative,Text,,“ was green with envy when showed off #2[his/her] fine . “ event_saw_flawless_production_positive,Text,,“ had never seen such a well-made . #1[He/She] thought should be proud of it.“ event_saw_flimsy_production_negative,Text,,“ was dismayed that had wasted materials, only to produce an unusable .“ event_saw_flimsy_production_positive,Text,,“ liked to see test their creativity. Even if the resulting wasn’t up to scratch.“ event_shakedown_ancrene_disciples,Text,,“The mystic leaned forward. ‚St Menwreda appeared in a dream, showing purified by fire. What offering will you make for our prayers, to avoid this terrible fate?'“ event_shakedown_band_of_the she_wolf,Text,,“ ‚ lands are under the protetion of my lord, the Baron.‘ The negotiator gave a Gallic shrug. ‚Peasants who pay him rent generally live longer, vous comprenez?'“ event_shakedown_beirdd_cymraeg,Text,,“‚ ‚Heed this bard’s advice,\n\nlet generosity prevail,\n\nFor with coin’s exchange,\nyour fortune shall not fail.\n\nWith melodies of joy, we’ll bid you adieu,\n\nPay the piper, dear ,\n\nand let blessings ensue.‘‚“ event_shakedown_church_of_third_coming,Text,,“ ‚God commands us to punish for its manifold sins,‘ the zealot shrieked. ‚Pay us penance, and we will offer you His mercy instead.'“ event_shakedown_circle_of_avalon,Text,,“Who would anger the Druids? Not , surely? A simple offering can ensure Myrddin’s dragons stay sleeping. You really don’t want to feel their fiery breath…'“ event_shakedown_demands_satisfied,Text,,“ appeared satisfied with what you offered in exchange for protection. As they disappeared into the distance, you had the uncomfortable realisation that they would be back. “ event_shakedown_faithful_sons_of_england,Text,,“The messenger came straight to the point. ‚Sir Hugh Gaveston has decreed that is to benefit from our protection. And that you must pay for it. Settlements that do not comply will be razed to the ground.'“ event_shakedown_forest_bandits,Text,,“It was hard to tell if [he/she] was animal or human. ‚The Wild Hunt rides through ,‘ [he/she] growled. ‚Pay or be prey, I don’t care.'“ event_shakedown_general,Text,,“ ‚Such a lovely place, ‚ the stranger drawled. ‚For a reasonable fee, we can ensure nothing happens to spoil it.‘ [His/Her] meaning was clear.“ event_shakedown_heresy_of_the_rose,Text,,“ ‚Now society is over, I can just tell you to give me your coin. You know what we Heretics are like – we will bring chaos and death to if you decide not to pay.'“ event_shakedown_kingdom_of_york,Text,,“ ‚It behoves all working peasants to contribute to our cause,‘ said the negotiator, feet panted firmly on the soil. ‚If you refuse, we must assume you harbour Monarchist sympathisers, and punish accordingly. So are you paying, or what?‘ “ event_shakedown_looters,Text,,“ ‚You know the score. We loot, you die. Unless you want to bribe us with something. But make it worthwhile, I don’t want to waste time chatting.'“ event_shakedown_mountain_bandits,Text,,“The wildling’s hide smelled sour and filthy. ‚A hoard of mountain clan surrounds ,‘ [he/she] said. ‚You will not survive our attack. So make it worth our while to walk to the next settlement and destroy them in your stead.'“ event_shakedown_negotiator_arrival,Text,,“A figure from appears just outside . [He/She] seeks an audience to strike a deal.“ event_shakedown_philosophers_of_the_natural_order,Text,,“The philosopher was hard to argue with. ‚Our continuous study benefits the entire region,‘ [He/She] said. ‚And must contribute. We understand Nature’s immeasurable forces, and you don’t want those turned against you now, do you?'“ event_shakedown_progeny_of_the_plague,Text,,“ ‚We are hungry. And the settlers of look plump.‘ The cannibal licked [his/her] lips. ‚But we are not unreasonable. If you pay enough, we will hunt elsewhere.'“ event_shakedown_ravagers,Text,,“The chef drove a hard bargain. ‚I have a selection of delicious blood pudding here for sale. I’m always seeking out local ingredients, perhaps some citizens? But I can be incentivised to gather meat from further afield, for a price.“ event_shakedown_river_bandits,Text,,“ ‚Drowning is a painful way to die.‘ The pirate mused to [him/her]self. ‚It’s customary to offer something to the ferryman… and I’m sure the folk of all want to keep their heads above water.'“ event_shakedown_scourge,Text,,“Ragged breath escaped from the foetid darkness beneath its hood. Can the Scourge can be bargained with? Maybe settlers of could try to throw it something, and hope it goes away.“ event_shakedown_society_of_fellows,Text,,“The negotiator was wearing a bloody apron. ‚We need corpses for our plague medicine experiments. settlers have been selected to take part! We’re keen to get started, but you can opt out for a reasonable fee.'“ event_slept_in_same_room_negative,Text,,“ was the worst room mate ever, snoring fit to lift the rafters. couldn’t get any rest.“ event_slept_in_same_room_positive,Text,,“ felt cozy, and was always well-rested when sleeping alongside “ event_supernatural_01,Text,,“Settlers like their folk traditions. So, when a figure with a great wooden head topped with bulls‘ horns cavorted through , it was just a bit of fun. The next morning, was missing. None of the settlers owned up. Was it Old Nick?“ event_supernatural_02,Text,,“When they heard howling and baying, the settlers huddled closer. The Welsh said it’s Gwyn app Nudd and the hounds of Annwn, but most of favoured Woden or Herne. The terror was real: People and animals go missing when the Hunt is abroad.“ event_supernatural_03,Text,,“Oxford sages warned of a sickness of itching, vomiting and blackened extremities, which strikes after damp weather at harvest time. The faithful simply blamed Beelzebub. Either way, stricken workers became delirious and unproductive.“ event_thunderstorm_01,Text,,“Unexpected thunder roared, crashing through the bruised sky. A violent presence, intruding like a bad omen, held echos of a heathen god. Fork lightening flickered and blazed towards the ground, splitting a mighty oak. “ event_tooltip_lasts,Text,,“Has lasted for“ event_tooltip_started,Text,,“Started“ event_visitor,Text,,“A rangy hawker empties their pack, spreading a selection of oddments on a linen cloth on the ground. ‚I buy and sell things that take my fancy on the road,‘ they say with a crooked smile. ‚Take a look, if you like!'“ event_visitor_name,Text,,“Lone Traveller“ event_weapons_merchant,Text,,“The arms dealer leads [his/her] sturdy pony into , its cart, heavy-laden with wares. ‚Protect yourself! Slay your foes!‘ [He/She] shouts. ‚I have swords and armour aplenty – and affordable bows and shields for the ordinary footsoldier, too.‘ “ expand_zone,Text,,“Place a zone that is connected to {zone} to expand it.“ expires_in,Text,,“Expires in“ extortion_animal_locked,Text,,“This animal is not accessible“ extortion_are_you_sure,Text,,“Are you sure that you want to finalise this negotiation?“ extortion_demand_desc,Text,,“The amount of value the negotiator demands from you. The amount is influenced by the settler negotiating. “ extortion_demand_title,Text,,“Demand Amount“ extortion_demanding,Text,,“Demand“ extortion_give,Text,,“Give“ extortion_message_cant_continue,Text,,“This transaction is unacceptable. The negotiator demands more goods.“ extortion_negotiator_give,Text,,“The total amount of value you will give to the negotiator“ extortion_number_settlement,Text,,“The number of these resources that you have available to give“ extortion_sell_list,Text,,“You are giving this:“ extortion_take,Text,,“Take“ extortion_wont_take,Text,,“This negotiator will not accept this resource“ faction_enemy_to,Text,,“Enemy to“ faction_faction,Text,,“Factions“ faction_friendliness_friendly,Text,,“Friendly“ faction_friendliness_hostile,Text,,“Hostile“ faction_friendliness_neutral,Text,,“Neutral“ faction_friendliness_permanently_hostile,Text,,“Permanently Hostile“ faction_player_friendliness,Text,,“Alignment“ faction_settlements,Text,,“Settlements“ faction_status,Text,,“Status“ faction_type_anarchy,Text,,“Anarchy“ faction_type_bandits,Text,,“Bandits“ faction_type_cannibal,Text,,“Cannibal“ faction_type_chaos,Text,,“Chaos“ faction_type_faithful,Text,,“Church of Restitution“ faction_type_knowledge,Text,,“Knowledge“ faction_type_monarchy,Text,,“Monarchy“ faction_type_pagan,Text,,“Oak Brethren“ faith_effector,Text,,“Faith“ faith_treshold_01,Text,,“Satisfied“ faith_treshold_02,Text,,“No need for religious activities“ faith_treshold_03,Text,,“Lacking“ faith_treshold_04,Text,,“Deprived“ faithful_sons_of_england_archer_easy,Text,,“Archer“ faithful_sons_of_england_archer_hard,Text,,“Master Archer“ faithful_sons_of_england_archer_medium,Text,,“Adept Archer“ faithful_sons_of_england_archer_very_hard,Text,,“Illustrious Archer“ faithful_sons_of_england_basic_easy,Text,,“Marauder“ faithful_sons_of_england_basic_hard,Text,,“Ruthless Marauder“ faithful_sons_of_england_basic_medium,Text,,“Fierce Marauder“ faithful_sons_of_england_basic_very_hard,Text,,“Barbaric Marauder“ faithful_sons_of_england_center,Text,,“NEW EXETER\nNew Exeter was founded outside the original city walls, after Exeter’s Bishop fled during the plague. Work on the cathedral had ground to a halt, and 1900 died, leaving Devon’s former first city desolate.“ faithful_sons_of_england_heavy_easy,Text,,“Thug“ faithful_sons_of_england_heavy_hard,Text,,“Murderous Thug“ faithful_sons_of_england_heavy_medium,Text,,“Brutal Thug“ faithful_sons_of_england_heavy_very_hard,Text,,“Monstrous Thug“ faithful_sons_of_england_info,Text,,“Plantagenet Royalists, the Faithful champion Edmund II as the lawful heir to the throne. Their goal is to reunite England, recreating the feudal structure that was in place before the pestilence, with Edmund’s favourite, Sir Hugh Gaveston, leading the charge.\n“ faithful_sons_of_england_name,Text,,“The Faithful Sons Of England“ ferment_speed_per_temperature,Text,,“Temperature fermentation rate modifier“ fishing_failed,Text,,“Fishing attempt failed“ floor_error_beam_distance,Text,,“Floors can only hang 3x spaces from support structures“ floors_deconstruct,Text,,“Select floors only “ food_effecotor,Text,,“Food“ food_treshold_00,Text,,“Not Hungry“ food_treshold_01,Text,,“Slightly Hungry“ food_treshold_02,Text,,“Hungry“ food_treshold_03,Text,,“Ravenous“ food_treshold_04,Text,,“Starving“ forbidden_resource,Text,,“Forbidden“ forbidden_resource_info,Text,,“This resource pile is forbidden. Settlers won’t interact with it unless allowed. Allow this resource by clicking ‚allow‘ or by using the allow order.“ forbidden_shelf_info,Text,,“Stocking resources here is forbidden. Settlers won’t leave or take resources unless allowed. Allow its use by clicking ‚allow‘ or by using the allow order.“ forbidden_structure_info,Text,,“This structure is forbidden. Settlers won’t interact with it unless allowed. Allow this structure by clicking ‚allow‘ or by using the allow order.“ force_perks_chance,Text,,“Force Perks Chance“ forest_bandit_archer_easy,Text,,“Archer“ forest_bandit_archer_hard,Text,,“Master Archer“ forest_bandit_archer_medium,Text,,“Adept Archer“ forest_bandit_archer_very_hard,Text,,“Illustrious Archer“ forest_bandit_basic_easy,Text,,“Marauder“ forest_bandit_basic_hard,Text,,“Ruthless Marauder“ forest_bandit_basic_medium,Text,,“Fierce Marauder“ forest_bandit_basic_very_hard,Text,,“Barbaric Marauder“ forest_bandit_heavy_easy,Text,,“Thug“ forest_bandit_heavy_hard,Text,,“Murderous Thug“ forest_bandit_heavy_medium,Text,,“Brutal Thug“ forest_bandit_heavy_very_hard,Text,,“Monstrous Thug“ forest_bandits_center,Text,,“No center“ forest_bandits_info,Text,,“Moving silently among ancient oaks and living on wild game, nettles and roots, life in the forest depths comes naturally to many a felon. What could be more companionable than gathering around the fire, sharing tales of the Hyrne and his Wild Hunt, and planning the next raid?“ forest_bandits_name,Text,,“The Forest Bandits“ fractured_arm_name,Text,,“Sprained Arm“ fractured_leg_name,Text,,“Sprained Leg“ fractured_nose_name,Text,,“Bruised Nose“ fractured_ribs_name,Text,,“Bruised Rib“ free_spaces,Text,,“Free spaces“ friendliness_change,Text,,“ alignment towards “ friendliness_stat_change,Text,,“ faction is now: “ fuel_strength,Text,,“Fuel strength“ fuel_type,Text,,“Fuel“ game_bear_event,Text,,“Bear“ game_boar_event,Text,,“Boar“ game_cat_event,Text,,“Cat“ game_chicken_event,Text,,“Chicken“ game_cow_domestic_event,Text,,“Domestic Cow“ game_cow_event,Text,,“Cattle“ game_deer_event,Text,,“Deer“ game_difficulty_Custom_info,Text,,“Customise your game difficulty level. Choose what types of events you would like to exclude during your run. “ game_difficulty_Custom_title,Text,,“Custom“ game_difficulty_Difficult_info,Text,,“Recommended for players who want a challenge. “ game_difficulty_Difficult_title,Text,,“Hard“ game_difficulty_Easy_info,Text,,“Recommended for new players “ game_difficulty_Easy_title,Text,,“Easy“ game_difficulty_Hard_info,Text,,“Recommended for players who want a tough survival challenge“ game_difficulty_Hard_title,Text,,“Very Hard“ game_difficulty_Normal_info,Text,,“Recommended for players familiar with colony sim games“ game_difficulty_Normal_title,Text,,“Normal“ game_difficulty_VeryEasy_info,Text,,“Recommended for first time players who want to learn the game“ game_difficulty_VeryEasy_title,Text,,“Very Easy“ game_dog_event,Text,,“Dog“ game_event_agree,Text,,“Agree“ game_event_cold_snap_end,Text,,“Cold snap has ended“ game_event_description_influence_100,Text,,“ is now the most influential settlement, dominating the entire region. Pilgrims travel from far and wide to witness its splendour.“ game_event_description_influence_20,Text,,“Flourishing grows more influential in the region with each day that passes. This is sure to attract more settlers — and perhaps garner unwanted attention from other settlements.“ game_event_description_season_autumn,Text,,“Autumn blustered in, with crisp mornings, and cooler days. It was the season to prepare for winter, tailoring warm clothing, and stocking up on food and supplies. “ game_event_description_season_spring,Text,,“Spring arrived in . As the sun warmed the sleeping ground, vegetation began to grow. It was the perfect time to sow crops for the coming year. “ game_event_description_season_summer,Text,,“Summer appeared like a warm blessing, coaxing the settlers to shed their warm clothing. Now was the time to build underground storage, to keep food fresh in the sunny days to come.“ game_event_description_season_winter,Text,,“Winter held in its icy grip, so the settlers gathered around the fire on long, dark evenings. They needed to bundle up in warm clothing, and heat their chambers to beat the chill. “ game_event_hailstorm_end,Text,,“Hailstorm has ended“ game_event_heat_wave_end,Text,,“Heat wave has ended“ game_event_info_all_dead,Text,,“Despite their valiant efforts, all of the settlers of have perished. Yet the history of lives on, inscribed on vellum: a testament for future generations. As we remember them, let us endeavour to learn from their manifold trials and misadventures.“ game_event_name_all_dead,Text,,“All is lost“ game_event_name_influence_100,Text,,“Golden age“ game_event_name_influence_20,Text,,“Influence rising“ game_event_reject,Text,,“Reject“ game_event_season_autumn,Text,,“Autumn“ game_event_season_spring,Text,,“Spring“ game_event_season_summer,Text,,“Summer“ game_event_season_winter,Text,,“Winter“ game_event_thunderstorm_end,Text,,“Thunderstorm has ended“ game_event_type_end,Text,,“The story comes to an end“ game_event_type_enviroment,Text,,“Environmental“ game_event_type_influence,Text,,“Regional influence“ game_event_type_new_worker,Text,,“New Settler“ game_event_type_player_triggered,Text,,“ Event“ game_event_type_raid,Text,,“Raid“ game_event_type_season_start,Text,,“New season“ game_event_type_shakedown,Text,,“Extortion“ game_event_type_visitor,Text,,“Friendly Visit“ game_fox_event,Text,,“Fox“ game_goat_event,Text,,“Goat“ game_mode_builder_info,Text,,“There are no enemy attacks. Choose this game mode if you prefer to focus on constructing your settlement and taking care of your settlers.“ game_mode_builder_narrative_1,Text,,“ heard whispers of a hidden vale, in the tavern at . Far from routes frequented by enemy factions, it is becoming a haven for those determined to live in peace. Although this Arcadia is not immune to bad weather and other acts of God, it is flourishing as a center for craftsmanship, building and agriculture, undisturbed by war and strife.“ game_mode_builder_narrative_1_single,Text,,“ heard whispers of a hidden vale, in the tavern at . Far from routes frequented by enemy factions, it is becoming a haven for those determined to live in peace. Although this Arcadia is not immune to bad weather and other acts of God, it is flourishing as a center for craftsmanship, building and agriculture, undisturbed by war and strife.“ game_mode_builder_narrative_2,Text,,“ says, ‚we must build a sanctuary.‘ This ragged band of refugees has witnessed heartbreaking violence, many times over. ‚Storms and hunger are more than enough to contend with. Can we not find a settlement that is untroubled by conflict?‘ They turn their faces towards [him/her], hopeful. ‚It is up to us to lay the foundations for peace. Together!'“ game_mode_builder_narrative_2_single,Text,,“ knew [he/she] wanted to build a sanctuary. This ragged refugee has witnessed heartbreaking violence, many times over. ‚Storms and hunger are more than enough to contend with. Can I not find a settlement that is untroubled by conflict?‘ [He/She] turns [his/her] face towards the horizon, hopeful. ‚It is up to me to lay the foundations for peace. Alone!'“ game_mode_builder_narrative_3,Text,,“ surveys the half-starved group, and states the obvious. ‚We’re not exactly on fighting form, are we?‘ As they begin to prevaricate, [he/she] continues: ‚why don’t we just concentrate on building? Make a place we can call home, a refuge against the elements?‘ Why go looking for a fight, [he/she] thinks, when we could strive to create a cosy, welcoming hearth?“ game_mode_builder_narrative_3_single,Text,,“ surveys [his/her] half-starved body, and acknowledges the obvious. ‚I’m not exactly on fighting form, am I?‘ As [he/she] weighs up the options, one choice seems best: ‚why don’t I just concentrate on building? Make a place I can call home, a refuge against the elements?‘ Why go looking for a fight, [he/she] thinks, when I could strive to create a cosy, welcoming hearth?“ game_mode_builder_title,Text,,“Peaceful“ game_mode_standard_info,Text,,“Your settlement will experience enemy raids, as well as environmental events. Raids occur at steady intervals: their difficulty adapts as you progress.“ game_mode_standard_narrative_1,Text,,“Good land is there for the taking. In all four corners of this once mighty land, citizens are rebuilding in the hope that the horrors of the past few years can be left behind. It’s possible that there will be fighting, drought, sickness, hunger…but what of it? ‚Life goes on,‘ says , ‚and so must we.'“ game_mode_standard_narrative_1_single,Text,,“Good land is there for the taking. In all four corners of this once mighty land, citizens are rebuilding in the hope that the horrors of the past few years can be left behind. It’s possible that there will be fighting, drought, sickness, hunger…but what of it? ‚Life goes on,‘ says under [his/her] breath, ‚and so must I.'“ game_mode_standard_narrative_2,Text,,“ is confident, defiant, even. ‚We will make this work! We will take our share of land, we will build there, and we will defend it!‘ Many have tried. Some have fallen: beset by bandits, defeated by drought. Yet many have also prevailed. ‚Have faith – the place we found will stand centuries from now, our descendants will be there still.'“ game_mode_standard_narrative_2_single,Text,,“ is confident, defiant, even. ‚I will make this work! I will take my share of land, I will build there, and I will defend it!‘ Many have tried. Some have fallen: beset by bandits, defeated by drought. Yet many have also prevailed. ‚I must have faith – the place I found will stand centuries from now, my descendants may be there still.'“ game_mode_standard_narrative_3,Text,,“The blacksmith spoke of stragglers fleeing the burnt ruins of their raided settlements. But the priest at said he is baptizing more healthy babes than ever, and has received bushels of ripe grain from settlers in the shires. believes only in the vagaries of fate. ‚We must go forward, no matter the risks,‘ [he/she] says, shrugging. ‚Nothing ventured, nothing gained.'“ game_mode_standard_narrative_3_single,Text,,“The blacksmith spoke of stragglers fleeing the burnt ruins of their raided settlements. But the priest at said he is baptizing more healthy babes than ever, and has received bushels of ripe grain from settlers in the shires. believes only in the vagaries of fate. ‚I must go forward, no matter the risks,‘ [he/she] thinks, shrugging. ‚Nothing ventured, nothing gained.'“ game_mode_standard_title,Text,,“Standard“ game_mode_survival_info,Text,,“Enemy raids happen frequently in this mode, and their difficulty increases over time.“ game_mode_survival_narrative_1,Text,,“Some adventurers need challenge and excitement to feel alive. Fighting off waves of aggressors, who are out to steal land, harvest, or settlers, is not for everyone. ‚Are we all not sworn to a warrior’s path?‘ asks , as the comrades‘ sit huddled around a small fire, far from everything they know.“ game_mode_survival_narrative_1_single,Text,,“Some adventurers need challenge and excitement to feel alive. Fighting off waves of aggressors, who are out to steal land, harvest, or villagers, is not for everyone. ‚Am I not sworn to a warrior’s path?‘ thinks aloud, huddled alone by a small fire, far from everything [he/she] knows.“ game_mode_survival_narrative_2,Text,,“[He/She] stands before them, legs planted wide. ‚We have fought before…we all bear the scars.‘ The travellers nod in unison. Each of them has been tougher than they ever thought possible, in these plague years. speaks quietly. They lean forward. ‚Nobody will ever rip us from our stronghold. We shall build it, and defend it.‘ Then [he/she] roars: ‚By the Devil, let them try!'“ game_mode_survival_narrative_2_single,Text,,“[He/She] stands strong, legs planted wide. ‚I have fought before…I bear the scars.‘ [He/She] has been tougher than [he/she] ever thought possible, in these plague years. makes a vow, witnessed only by God, and the whispering trees. ‚Nobody will ever rip me from my stronghold. I shall build it, and defend it.‘ Then [he/she] roars: ‚By the Devil, let them try!'“ game_mode_survival_narrative_3,Text,,“If ever there was a time to be fearless, staunch and cunning, this is it. So says , who argues that with enough weapons, traps and training, [he/she] can see off any intruders. This generation is hardened by campaigns in France, by hunger and death. ‚We can do this,‘ [he/she] says, smoothly. ‚Indeed, our victories will be legendary.'“ game_mode_survival_narrative_3_single,Text,,“If ever there was a time to be fearless, staunch and cunning, this is it. So thinks , who believes that with enough weapons, traps and training, [he/she] can see off any intruders. [His/Her] generation is hardened by campaigns in France, by hunger and death. ‚I can do this,‘ [he/she] tells [him/her]self. ‚Indeed, my victories will be legendary.'“ game_mode_survival_title,Text,,“Survival“ game_name,Text,,“Going Medieval“ game_pheasant_event,Text,,“Pheasant“ game_polecat_event,Text,,“Polecat“ game_saved,Text,,“Game saved“ game_sheep_domestic_event,Text,,“Domestic Sheep“ game_sheep_event,Text,,“Sheep“ game_single_polecat_event,Text,,“Single Polecat“ gender_female,Text,,“Feminine“ gender_male,Text,,“Masculine“ general_Celsius,Text,,“Celsius“ general_Fahrenheit,Text,,“Fahrenheit“ general_Kelvin,Text,,“Kelvin“ general_accept,Text,,“Accept“ general_add,Text,,“Add“ general_add_participant,Text,,“Add Participant“ general_age_short,Text,,“y“ general_animals,Text,,“Animals“ general_archer_easy,Text,,“Archer“ general_archer_hard,Text,,“Master Archer“ general_archer_med,Text,,“Adept Archer“ general_archer_very_hard,Text,,“Illustrious Archer“ general_attack,Text,,“Attack“ general_autosave_frequency,Text,,“Autosave every (days)“ general_autumn,Text,,“Autumn“ general_back,Text,,“Back“ general_back_almanac,Text,,“Back“ general_base_value,Text,,“Attribute base value“ general_basic_easy,Text,,“Marauder“ general_basic_hard,Text,,“Ruthless Marauder“ general_basic_med,Text,,“Fierce Marauder“ general_basic_very_hard,Text,,“Barbaric Marauder“ general_battle,Text,,“Battle“ general_battle_info,Text,,“Battle-trained animals will follow the settler they are assigned to when the settler is drafted. “ general_birthday_info,Text,,“{0} turned“ general_birthday_today,Text,,“ has turned today“ general_blocked,Text,,“Slot blocked“ general_bodyguard,Text,,“Merchant’s guard“ general_cancel,Text,,“Cancel“ general_captive_labourer,Text,,“Captive Labourer“ general_category,Text,,“Category“ general_change_keybinding,Text,,“Press any key or Esc to cancel “ general_christian,Text,,“Restitutionist“ general_click_to_change_key,Text,,“Click to change key“ general_close,Text,,“Close“ general_clothes,Text,,“Clothes“ general_cm,Text,,“cm“ general_consume,Text,,“Consume“ general_continue,Text,,“Click to continue“ general_copy,Text,,“Copy“ general_copy_settings,Text,,“Copy Settings“ general_cut_phase,Text,,“Cutting Phase“ general_damage,Text,,“Base damage“ general_day,Text,,“day“ general_day_short,Text,,“d“ general_days,Text,,“days“ general_deliver,Text,,“Deliver ammunition“ general_deliver_production_material,Text,,“Prioritise delivering material for production:“ general_description,Text,,“Desc“ general_died_old_age,Text,,“ has passed away peacefully in [his/her] sleep.“ general_diet,Text,,“Diet“ general_do _not_accept,Text,,“Do Not Accept“ general_dont_sow,Text,,“Don’t Sow“ general_drink,Text,,“Drink“ general_drop,Text,,“Drop item“ general_edit,Text,,“Edit“ general_effects,Text,,“Effects“ general_embark,Text,,“Embark“ general_empty,Text,,“Empty“ general_enemy,Text,,“Enemy“ general_enter_message,Text,,“Enter message“ general_enter_subject,Text,,“Enter subject“ general_enter_text,Text,,“Enter text“ general_equip,Text,,“Equip“ general_evade,Text,,“Evade“ general_faction,Text,,“Faction“ general_failed,Text,,“Failed“ general_false,Text,,“False“ general_female,Text,,“f“ general_finish,Text,,“Finish“ general_full,Text,,“Full“ general_goods_trader_large,Text,,“General goods wholesale merchant“ general_goods_trader_normal,Text,,“General goods merchant “ general_goods_trader_small,Text,,“Pedlar“ general_goto_layer,Text,,“Go to Layer“ general_half,Text,,“Half“ general_harvest_phase,Text,,“Harvest Phase“ general_headware,Text,,“Headware“ general_heavy_easy,Text,,“Thug“ general_heavy_hard,Text,,“Murderous Thug“ general_heavy_med,Text,,“Brutal Thug“ general_heavy_very_hard,Text,,“Monstrous Thug“ general_high,Text,,“High“ general_hour_short,Text,,“h“ general_imminent,Text,,“Imminent“ general_in_storage,Text,,“In Storage“ general_info,Text,,“Info“ general_intensity,Text,,“Intensity“ general_intensity_info,Text,,“Change the intensity of this heat source. Changing to a higher intensity will increase the temperature output, but will also use more fuel.“ general_item_slot_body,Text,,“Clothing item slot“ general_item_slot_bodyarmor,Text,,“Body armour item slot“ general_item_slot_head,Text,,“Head item slot“ general_item_slot_lefthand,Text,,“Left hand item slot“ general_item_slot_righthand,Text,,“Right hand item slot“ general_job,Text,,“Job“ general_job_type,Text,,“Job Type“ general_jump_to_location,Text,,“Jump to Location“ general_kg,Text,,“kg“ general_lacks,Text,,“Lacks“ general_lock_camera,Text,,“Jump to“ general_log,Text,,“Log“ general_low,Text,,“Low“ general_male,Text,,“m“ general_maxLevel,Text,,“Maximum“ general_max_temperature,Text,,“Maximum comfortable temperature“ general_medium,Text,,“Medium“ general_men,Text,,“Men“ general_min_temperature,Text,,“Minimum comfortable temperature“ general_minute_short,Text,,“m“ general_miss,Text,,“Miss“ general_negotiate_with,Text,,“Negotiate with: “ general_negotiator,Text,,“Negotiator“ general_next,Text,,“Next“ general_next_alamanc,Text,,“Next“ general_no,Text,,“No“ general_no_center,Text,,“No center“ general_none,Text,,“None“ general_of,Text,,“of“ general_off,Text,,“Off“ general_ok,Text,,“OK“ general_operate,Text,,“Operate“ general_operate_production,Text,,“Prioritise production“ general_overcast,Text,,“Overcast“ general_overview,Text,,“Overview“ general_pagan,Text,,“Oak Brethren“ general_paste,Text,,“Paste“ general_paste_settings,Text,,“Paste Settings“ general_perk_gained,Text,,“ has gained perk“ general_pillager_easy,Text,,“Pillager“ general_pillager_lvl1,Text,,“Bandit“ general_pillager_lvl2,Text,,“Fierce Bandit“ general_pillager_lvl3,Text,,“Ruthless Bandit“ general_priority,Text,,“Priority“ general_prisoner,Text,,“Prisoner “ general_prisoners,Text,,“Prisoners“ general_refresh,Text,,“Refresh“ general_relevant_skills,Text,,“Relevant Skills“ general_required_fields_info,Text,,“Required fields“ general_required_fields_symbol,Text,,“*“ general_requirements,Text,,“Requirements“ general_reset,Text,,“Reset“ general_response,Text,,“Response“ general_retaliate,Text,,“Retaliate“ general_role,Text,,“Role“ general_search,Text,,“Search“ general_see_also,Text,,“See also“ general_select_next,Text,,“Select next“ general_show,Text,,“Show“ general_skill_level_up,Text,,“skill is now level“ general_sow_period,Text,,“Sowing Period“ general_spring,Text,,“Spring“ general_stats,Text,,“Attributes“ general_submit,Text,,“Submit“ general_successful,Text,,“Successful“ general_summer,Text,,“Summer“ general_symbol_Celsius,Text,,“°C“ general_symbol_Fahrenheit,Text,,“°F“ general_symbol_Kelvin,Text,,“°K“ general_temperature,Text,,“Temperature“ general_temperature_units,Text,,“Temperature units“ general_to,Text,,“to“ general_today,Text,,“today“ general_trade_with,Text,,“Barter with: “ general_trader,Text,,“Merchant“ general_true,Text,,“True“ general_unlock,Text,,“Unlock“ general_unlocks,Text,,“Unlocks“ general_untrainable,Text,,“This animal can’t be tamed“ general_upload,Text,,“Upload“ general_veryHigh,Text,,“Very High“ general_villager,Text,,“Settler“ general_visitor,Text,,“Visitor“ general_winter,Text,,“Winter“ general_woman,Text,,“Women“ general_xp,Text,,“XP“ general_year_short,Text,,“y“ general_yes,Text,,“Yes“ generating_workers_message,Text,,“Generating settlers“ get_mods,Text,,“Get Mods“ get_more,Text,,“Get More“ global_position,Text,,“Global position“ global_trade_multiplier_info,Text,,“(Value can be modified by faction type, season, status, merchant type and even the type of terrain the merchant’s settlement is built on)“ global_trade_multiplier_name,Text,,“Other value modifers“ goal_preference_info_AnimalPreference,Text,,“Taming, training, slaughtering, roping, releasing and harvesting resources from animals.“ goal_preference_info_ArtPreference,Text,,“Create works of art.“ goal_preference_info_BardPreference,Text,,“Performing at feasts and in the Great Hall during bard appointed hours“ goal_preference_info_CarpentryPreference,Text,,“Making items and weapons out of wood. Produces items at:“ goal_preference_info_ConstructionPreference,Text,,“Construct, deconstruct and repair any building.“ goal_preference_info_CookingPreference,Text,,“Producing meals and beverages. Preserving food. Butchering.“ goal_preference_info_CraftingPreference,Text,,“Non-skilled work crafting basic items, like bricks.“ goal_preference_info_Eager,Text,,“Settler will gain 2.5x more XP \nGain positive mood modifiers when performing this job“ goal_preference_info_HuntingPreference,Text,,“Hunting marked animals.“ goal_preference_info_Incapable,Text,,“Settler cannot do this job“ goal_preference_info_Indifferent,Text,,“Settler will gain 1x XP“ goal_preference_info_MeleeCombatPreference,Text,,“Using Melee Weapons in combat“ goal_preference_info_MiningPreference,Text,,“Digging and mining marked areas on the map.“ goal_preference_info_Passionate,Text,,“Settler will gain 4x more XP \nGain positive mood modifiers when performing this job“ goal_preference_info_PhysicalLabourPreference,Text,,“Non-specialist, physical work such as hauling and stewarding“ goal_preference_info_PlantsPreference,Text,,“Used for sowing, growing, harvesting, and gathering plants, herbs and fruits.“ goal_preference_info_PriestPreference,Text,,“Leading a Restitutionist ceremony“ goal_preference_info_RangedCombatPreference,Text,,“Using Ranged Weapons like bows, crossbows or throwing weapons in combat and hunting“ goal_preference_info_ResearchPreference,Text,,“Contemplating and writing everything down so it can be used to advance the settlement.“ goal_preference_info_Resentful,Text,,“Settler will gain only 0.2x XP \nGain negative mood modifiers when performing this job“ goal_preference_info_ShamanPreference,Text,,“Leading an Oak Brethren ceremony“ goal_preference_info_SmithingPreference,Text,,“Making items out of metal“ goal_preference_info_TailoringPreference,Text,,“Creating clothing and hats with cloth and leather.“ goal_preference_info_TendingPreference,Text,,“Tend to the wounds of others. Carry unconscious settlers to beds.“ goal_preference_info_TradingPreference,Text,,“Bartering with Merchants and Negotiating“ goal_preference_info_Unwilling,Text,,“Settler will gain only 0.5x XP \nGain negative mood modifiers when performing this job“ goal_preference_info_ViolencePreference,Text,,“Combat with both ranged and melee weapon types“ goal_preference_name_AnimalPreference,Text,,“Animal Handling“ goal_preference_name_ArtPreference,Text,,“Art“ goal_preference_name_BardPreference,Text,,“Bard Duties“ goal_preference_name_CarpentryPreference,Text,,“Carpentry“ goal_preference_name_ConstructionPreference,Text,,“Construct“ goal_preference_name_CookingPreference,Text,,“Cooking“ goal_preference_name_CraftingPreference,Text,,“Craft“ goal_preference_name_Eager,Text,,“Eager“ goal_preference_name_HuntingPreference,Text,,“Hunt“ goal_preference_name_Incapable,Text,,“Incapable“ goal_preference_name_Indifferent,Text,,“Indifferent“ goal_preference_name_MeleeCombatPreference,Text,,“Melee Combat“ goal_preference_name_MiningPreference,Text,,“Mine“ goal_preference_name_Passionate,Text,,“Passionate“ goal_preference_name_PhysicalLabourPreference,Text,,“Unskilled Labour“ goal_preference_name_PlantsPreference,Text,,“Botany“ goal_preference_name_PriestPreference,Text,,“Chaplain Duties“ goal_preference_name_RangedCombatPreference,Text,,“Ranged Combat“ goal_preference_name_ResearchPreference,Text,,“Intellectual“ goal_preference_name_Resentful,Text,,“Resentful“ goal_preference_name_ShamanPreference,Text,,“Druid Duties“ goal_preference_name_SmithingPreference,Text,,“Smithing“ goal_preference_name_TailoringPreference,Text,,“Tailoring“ goal_preference_name_TendingPreference,Text,,“Tend“ goal_preference_name_TradingPreference,Text,,“Barter“ goal_preference_name_Unwilling,Text,,“Unwilling“ goal_preference_name_ViolencePreference,Text,,“Combat“ grave,Text,,“Here lies“ ground,Text,,“Ground“ group_skills,Text,,“Group Skills“ growth_halted,Text,,“Growth halted“ hair_afro_A,Text,,“Hair #6″ hair_afro_B,Text,,“Hair #7″ hair_afro_C,Text,,“Hair #8″ hair_afro_D,Text,,“Hair #9″ hair_braids,Text,,“Hair #1″ hair_long,Text,,“Hair #2″ hair_short,Text,,“Hair #3″ hair_shoulders,Text,,“Hair #4″ hair_tail,Text,,“Hair #5″ harvest_failed,Text,,“Harvest ruined “ has_died,Text,,“ is dead“ has_fainted,Text,,“ is unconscious“ has_stability_to_build,Text,,“Is connected to a stable structure“ head_armor,Text,,“Head armour“ head_long,Text,,“Head #1″ head_normal,Text,,“Head #2″ head_round,Text,,“Head #3″ head_square,Text,,“Head #4″ head_wide,Text,,“Head #5″ healing_default_1,Text,,“treated“ healing_default_10,Text,,“soothed“ healing_default_11,Text,,“patched up“ healing_default_12,Text,,“saw to“ healing_default_13,Text,,“watched over“ healing_default_2,Text,,“cared for“ healing_default_3,Text,,“tended“ healing_default_4,Text,,“cleaned up“ healing_default_5,Text,,“nursed“ healing_default_6,Text,,“ministered to“ healing_default_7,Text,,“assisted with“ healing_default_8,Text,,“helped with“ healing_default_9,Text,,“remedied“ healing_multiplier,Text,,“Wound tending multiplier“ health_carrying_pattern,Text,,“ “ health_healing_pattern,Text,,“ ‚s “ health_treshold_01,Text,,“Critical Condition“ health_wounding_pattern,Text,,“ “ heatmap_legend,Text,,“Heatmap Legend“ heatstroke_name,Text,,“Heatstroke“ heavy_concussion_name,Text,,“Severe Concussion“ heraldry_background,Text,,“Background“ heraldry_missing_custom_symbol,Text,,“Some custom images have been deleted, your heraldry design might lack the custom image used.“ heraldry_pattern,Text,,“Pattern“ heraldry_symbol_a,Text,,“Symbol A“ heraldry_symbol_b,Text,,“Symbol B“ heraldry_symbol_c,Text,,“Symbol C“ heraldry_symbol_custom,Text,,“Custom“ heraldry_symbol_d,Text,,“Symbol D“ heraldry_title,Text,,“Heraldry“ heresy_of_the_rose_archer_easy,Text,,“Archer“ heresy_of_the_rose_archer_hard,Text,,“Master Archer“ heresy_of_the_rose_archer_medium,Text,,“Adept Archer“ heresy_of_the_rose_archer_very_hard,Text,,“Illustrious Archer“ heresy_of_the_rose_basic_easy,Text,,“Marauder“ heresy_of_the_rose_basic_hard,Text,,“Ruthless Marauder“ heresy_of_the_rose_basic_medium,Text,,“Fierce Marauder“ heresy_of_the_rose_basic_very_hard,Text,,“Barbaric Marauder“ heresy_of_the_rose_center,Text,,“ROSSLYN\nThe dungeons beneath Rosslyn Castle are said to hide a clandestine library of dangerous and esoteric texts, closely guarded by Heretics. The nobles who lived here having perished, a dense, almost impenetrable forest has grown up around it. Frightening stories are spread to keep it undisturbed.“ heresy_of_the_rose_heavy_easy,Text,,“Thug“ heresy_of_the_rose_heavy_hard,Text,,“Murderous Thug“ heresy_of_the_rose_heavy_medium,Text,,“Brutal Thug“ heresy_of_the_rose_heavy_very_hard,Text,,“Monstrous Thug“ heresy_of_the_rose_info,Text,,“Inspired by the mystic Marguerite Porete, who was burnt at the stake for heresy, followers strive towards the annihilation of the soul. Beyond this, some are nihilists, many think they are God, and most despise hierarchies. The only thing they agree upon is their right to disagree. Their motto is: ‚where there is order, let me bring chaos.'“ heresy_of_the_rose_name,Text,,“The Heresy of the Rose“ high_temperature,Text,,“High Temperature“ historical_records_title,Text,,“Historical Records“ history_title,Text,,“History“ hit_action_blunt_1,Text,,“lunged at“ hit_action_blunt_10,Text,,“felled“ hit_action_blunt_11,Text,,“ravaged“ hit_action_blunt_2,Text,,“bashed“ hit_action_blunt_3,Text,,“beat“ hit_action_blunt_4,Text,,“pounced upon“ hit_action_blunt_5,Text,,“clubbed“ hit_action_blunt_6,Text,,“pounded“ hit_action_blunt_7,Text,,“battered“ hit_action_blunt_8,Text,,“cannoned into“ hit_action_blunt_9,Text,,“mangled“ hit_action_default_1,Text,,“attacked“ hit_action_default_10,Text,,“surprised“ hit_action_default_11,Text,,“ambushed“ hit_action_default_12,Text,,“hemmed in“ hit_action_default_13,Text,,“rounded upon“ hit_action_default_14,Text,,“flew at“ hit_action_default_15,Text,,“blindsided“ hit_action_default_2,Text,,“came at“ hit_action_default_3,Text,,“struck“ hit_action_default_4,Text,,“advanced upon“ hit_action_default_5,Text,,“assailed“ hit_action_default_6,Text,,“assaulted“ hit_action_default_7,Text,,“beset“ hit_action_default_8,Text,,“lay into“ hit_action_default_9,Text,,“set upon“ hit_action_pointy_1,Text,,“lunged at“ hit_action_pointy_10,Text,,“skewered“ hit_action_pointy_11,Text,,“punctured“ hit_action_pointy_2,Text,,“charged into“ hit_action_pointy_3,Text,,“rushed at“ hit_action_pointy_4,Text,,“harried“ hit_action_pointy_5,Text,,“impaled“ hit_action_pointy_6,Text,,“gashed“ hit_action_pointy_7,Text,,“gored“ hit_action_pointy_8,Text,,“pierced“ hit_action_pointy_9,Text,,“spiked“ hit_action_ranged_1,Text,,“shot at“ hit_action_ranged_10,Text,,“set [his/her] sights upon“ hit_action_ranged_11,Text,,“loosed towards“ hit_action_ranged_2,Text,,“targeted“ hit_action_ranged_3,Text,,“unleashed missiles upon“ hit_action_ranged_4,Text,,“fired upon“ hit_action_ranged_5,Text,,“shot down“ hit_action_ranged_6,Text,,“bombarded“ hit_action_ranged_7,Text,,“launched at“ hit_action_ranged_8,Text,,“opened fire on“ hit_action_ranged_9,Text,,“aimed towards“ hit_action_sharp_1,Text,,“pounced upon“ hit_action_sharp_10,Text,,“shanked“ hit_action_sharp_11,Text,,“tore at“ hit_action_sharp_2,Text,,“chopped down“ hit_action_sharp_3,Text,,“sliced“ hit_action_sharp_4,Text,,“hacked“ hit_action_sharp_5,Text,,“hewed“ hit_action_sharp_6,Text,,“impaled“ hit_action_sharp_7,Text,,“gashed“ hit_action_sharp_8,Text,,“slashed“ hit_action_sharp_9,Text,,“jabbed“ hit_description_default_1,Text,,“spitefully“ hit_description_default_2,Text,,“deliberately“ hit_description_default_3,Text,,“purposefully“ hit_description_default_4,Text,,“methodically“ hit_description_default_5,Text,,“enthusiastically“ hit_description_default_6,Text,,“cruelly“ hit_description_default_7,Text,,“competently“ hit_description_default_8,Text,,“adequately“ hit_description_default_9,Text,,“admirably“ hit_description_fatal_1,Text,,“brutally“ hit_description_fatal_2,Text,,“relentlessly“ hit_description_fatal_3,Text,,“furiously“ hit_description_fatal_4,Text,,“forcefully“ hit_description_fatal_5,Text,,“powerfully“ hit_description_fatal_6,Text,,“fiercely“ hit_description_fatal_7,Text,,“ruthlessly“ hit_description_fatal_8,Text,,“ferociously“ hit_description_fatal_9,Text,,“skillfully“ hot_effector,Text,,“Hot“ hour_type_any_name,Text,,“Anything“ hour_type_caravan_name,Text,,“Forming Caravan“ hour_type_draft_name,Text,,“Drafted“ hour_type_leisure_name,Text,,“Leisure“ hour_type_psychotic_name,Text,,“Broken“ hour_type_role_job_name,Text,,“Role Duties“ hour_type_sleep_name,Text,,“Sleep“ hour_type_tooltip_anything,Text,,“Will prioritise meeting own needs. Once satisfied, will do jobs. “ hour_type_tooltip_convalescing,Text,,“Will prioritise convalescing even if the task is disabled in the jobs panel“ hour_type_tooltip_leisure,Text,,“Will prioritise leisure activities even if not deprived of them“ hour_type_tooltip_nosleep,Text,,“Will never sleep at this hour “ hour_type_tooltip_role,Text,,“Will perform role duties before everything else“ hour_type_tooltip_sleep,Text,,“Will prioritise sleeping above almost anything else. “ hour_type_tooltip_sleeping,Text,,“Sleeping is disabled at this hour“ hour_type_tooltip_work,Text,,“Will prioritise jobs as they are set in the jobs panel“ hour_type_working_name,Text,,“Work“ hours_spent_in_role,Text,,“Time in this role“ hud_info_HistoricRecords,Text,,“View statistic and historical records of your settlement.“ hud_info_Manage,Text,,“Manage what your settlers auto-equip and consume.“ hud_info_PhotoMode,Text,,“Toggle Screenshot Mode view.“ hud_info_animals,Text,,“Manage your domesticated and wild animals.“ hud_info_area,Text,,“Creates a stockpile where your settlers will store resources.“ hud_info_camera_commands,Text,,“Show camera controls “ hud_info_camera_layer_additional,Text,,“\nUse [Shift] + [Mouse wheel] to change what layers the camera is locked to.“ hud_info_camera_layer_down,Text,,“Camera lock layer down“ hud_info_camera_layer_up,Text,,“Camera lock layer up“ hud_info_hide_item_indicator,Text,,“Show item indicators.“ hud_info_hide_roof,Text,,“Hide roof elements in order to see inside.“ hud_info_hide_room,Text,,“Show overlay of rooms detected.“ hud_info_hide_trees,Text,,“Hide tree tops.“ hud_info_hide_zoneGrid,Text,,“Show coloured grid overlay for zones.“ hud_info_jobs,Text,,“Choose which job will each settler do.“ hud_info_layer_additional,Text,,“\nUse [Ctrl] + [Mouse wheel] to quickly move through layers.\nUse [Ctrl] + on any object or the ground to jump to that layer.“ hud_info_layer_down,Text,,“View one layer down.“ hud_info_layer_up,Text,,“View one layer up.“ hud_info_lock_camera_target_layer,Text,,“Lock camera target to current layer “ hud_info_order_UrgentHaul,Text,,“Mark piles and items needing to be hauled urgently “ hud_info_order_allow,Text,,“Select piles to allow/forbid settlers from using them.“ hud_info_order_cancel,Text,,“Cancel given orders.“ hud_info_order_chopping,Text,,“Designate trees to be chopped down.“ hud_info_order_cleaning,Text,,“PH Description“ hud_info_order_clearall,Text,,“Designate all objects to be chopped, cut or mined.“ hud_info_order_createcrops,Text,,“Create plant growing area.“ hud_info_order_cutallvegetation,Text,,“Designate plants to be cut down.“ hud_info_order_cutting,Text,,“Designate area of vegetation to be cut down and harvested.“ hud_info_order_deconstructing,Text,,“Mark buildings for deconstruction.“ hud_info_order_digging,Text,,“Mark areas of terrain to be mined.“ hud_info_order_fishing,Text,,“Mark groups of fish for settlers to catch“ hud_info_order_harvesting,Text,,“Designate plants to be harvested.“ hud_info_order_hunting,Text,,“Mark animals for your hunters to target.“ hud_info_order_minevoxel,Text,,“Dig deeper into the ground.“ hud_info_order_mining,Text,,“Designate rock, iron and clay deposits to be mined.“ hud_info_order_release,Text,,“Mark animals to be set free. (They will become wild animals and roam around the map.)“ hud_info_order_slaughter,Text,,“Mark animals for slaughter.“ hud_info_order_tame,Text,,“Mark animals for your settlers to domesticate.“ hud_info_order_train,Text,,“Mark animals for your settlers to train as pets.“ hud_info_orders,Text,,“Order that you can give your settlers.“ hud_info_overview,Text,,“A useful overview of your animals, resources, and more. “ hud_info_pause,Text,,“Pause the game.“ hud_info_report,Text,,“Help us out by sending us bug reports, requests, or general comments. A serf may well read them.“ hud_info_research,Text,,“Choose what to unlock with your accumulated knowledge.“ hud_info_resource_groups,Text,,“Group resources in Resource Panel.“ hud_info_resources,Text,,“List of all the resources that are currently in stockpiles.“ hud_info_schedule,Text,,“Set up settlers‘ daily routine.“ hud_info_show_beauty_heatmap,Text,,“Show aesthetic heatmap.“ hud_info_show_temperature_heatmap,Text,,“Show temperature heatmap.“ hud_info_speed_01,Text,,“Game speed normal “ hud_info_speed_02,Text,,“Game speed X2″ hud_info_speed_03,Text,,“Game speed X5″ hud_info_takePhoto,Text,,“Take screenshot and save to hard drive“ hud_info_toggleUi,Text,,“Show/Hide User Interface elements on this screen“ hud_info_world,Text,,“View region map and neighbouring settlements.“ hud_lb_Almanac,Text,,“Almanac“ hud_lb_HistoricRecords,Text,,“Historical Records“ hud_lb_Manage,Text,,“Manage“ hud_lb_PhotoMode,Text,,“Screenshot Mode“ hud_lb_area,Text,,“Stockpile“ hud_lb_factions,Text,,“Factions“ hud_lb_jobs,Text,,“Jobs“ hud_lb_order_UrgentHaul,Text,,“Urgent Haul“ hud_lb_order_allow,Text,,“Allow“ hud_lb_order_cancel,Text,,“Cancel“ hud_lb_order_chopping,Text,,“Chop“ hud_lb_order_cleaning,Text,,“Clean“ hud_lb_order_createcrops,Text,,“Plant crops“ hud_lb_order_cutallvegetation,Text,,“Cut plants“ hud_lb_order_cutting,Text,,“Cut“ hud_lb_order_deconstructing,Text,,“Deconstruct“ hud_lb_order_digging,Text,,“Mine“ hud_lb_order_fishing,Text,,“Fish“ hud_lb_order_harvesting,Text,,“Harvest“ hud_lb_order_hunting,Text,,“Hunt“ hud_lb_order_minevoxel,Text,,“Dig “ hud_lb_order_mining,Text,,“Mine“ hud_lb_order_off_shackless,Text,,“Prioritise: Remove Shackle“ hud_lb_orders,Text,,“Orders“ hud_lb_orders_all,Text,,“Orders“ hud_lb_pile,Text,,“Pile“ hud_lb_report,Text,,“Report bugs or send feedback.“ hud_lb_report_title,Text,,“Report“ hud_lb_research,Text,,“Research“ hud_lb_resources,Text,,“Resource“ hud_lb_schedule,Text,,“Schedule“ hud_lb_takePhoto,Text,,“Take screenshot“ hud_lb_targeted_by,Text,,“Targeted by“ hud_lb_toggleUi,Text,,“Toggle UI“ hud_lb_world,Text,,“Region“ hunger_effector,Text,,“Hunger“ hunt_retaliate_info,Text,,“The chance that the quarry fights back.“ hunting_requires_ranged_weapon,Text,,“This settler cannot hunt without a ranged weapon“ hypothermia_name,Text,,“Hypothermia“ ignores_armor,Text,,“Armour penetration“ in_draft,Text,,“Drafted“ in_pen,Text,,“In Pen“ info_can_ignite_projectiles,Text,,“Archers near this structure can use flaming projectiles “ info_menu_alcohol,Text,,“The amount of alcohol a settler requires. If this need is not met, the settler will be unhappy.“ info_menu_beauty,Text,,“The settler’s requirement for beautiful surroundings. When settlers are around aesthetically pleasing items, like art, this will result in a higher value.“ info_menu_blood,Text,,“The amount of blood a person or animal has. Losing blood can result in the villager losing consciousness or if it reaches 0% the settler will die.“ info_menu_comfort,Text,,“The settler’s comfort level. Better beds, chairs and clothes will result in a higher value. Increased comfort will give positive mood modifiers.“ info_menu_consciousness,Text,,“The amount of consciousness a person or animal has. Losing consciousness can result in loss of motor functions. If it reaches 0% the settler will faint.“ info_menu_entertaiment,Text,,“The amount of entertainment activity a settler requires. If this need is not met, the settler will be unhappy.“ info_menu_faith,Text,,“The amount of religious activity this settler requires. Settlers aligned farther from the center will need religious activities more often. If this need is not met, the settler will be unhappy.“ info_menu_health,Text,,“The amount of damage a person, animal or object can take before dying.“ info_menu_hunger,Text,,“Food: The amount of nutrition that is consumed. If it reaches 0% the settler will enter starvation mode and eventually die.“ info_menu_mood,Text,,“The settler’s mood. If it reaches 0% the settler will leave.“ info_menu_pain,Text,,“The amount of pain the settler is experiencing at that moment. Large amounts of pain will result in loss of consciousness.“ info_menu_rot,Text,,“Resource pile freshness. When it reaches 0%, this pile will become rotten.“ info_menu_sleep,Text,,“Sleep: Amount of sleep the settler has had. If it reaches 0% the settler will faint.“ info_menu_social,Text,,“The settler’s requirement for social interactions. Having your settler interact with others will fulfill their need for social interactions“ info_menu_stomach,Text,,“This indicates how well this settler’s stomach is. Drinking alcohol and eating raw food especially meat can cause stomach upsets. If this number reaches 0 the settler will vomit. Carcasses and rotten piles can make the stomach turn as well.“ info_menu_storage,Text,,“Storage amount: The amount of resources stored in this pile.“ info_natural_slope,Text,,“Slope“ info_need_operate,Text,,“A settler needs to operate this siege engine for it to work. Select your settler and right-click to use the action menu. “ info_panel_wealth,Text,,“Value“ info_position,Text,,“Position“ info_room,Text,,“Inside room“ info_stability,Text,,“Stability“ info_tamed,Text,,“Tamed“ info_temperature,Text,,“Temperature“ info_trained,Text,,“Trained“ info_walk_speed,Text,,“Traversal speed“ ingame_menu_back,Text,,“Back“ ingame_menu_camera_settings,Text,,“Camera Settings“ ingame_menu_delete,Text,,“Delete“ ingame_menu_keyboard_configuration,Text,,“Keyboard Configuration“ ingame_menu_main,Text,,“Quit to Main Menu“ ingame_menu_options,Text,,“Options“ ingame_menu_override,Text,,“Overwrite“ ingame_menu_quit,Text,,“Quit Game“ ingame_menu_resume,Text,,“Resume“ ingame_menu_save,Text,,“Save“ inside,Text,,“Inside“ is_marked_for_cutting,Text,,“Marked for cutting“ is_marked_for_harvest,Text,,“Marked for harvesting“ is_marked_for_hauling,Text,,“Marked for hauling“ is_on_stockpile,Text,,“On stockpile:“ is_storable_on_some_stockpile,Text,,“Stockpile that can store this resource exists“ job_info_alchemy,Text,,“Transmutation and isolation of materials for a multitude of uses. Produces items at:“ job_info_animal,Text,,“Taming, training, slaughtering, roping, releasing and harvesting resources from animals. Produces items at:“ job_info_art,Text,,“Create works of art. Produces items at:“ job_info_basic,Text,,“Taking care of basic tasks like locking doors, closing windows, extinguishing torches, etc.“ job_info_carpentry,Text,,“Making items and weapons out of wood. Produces items at:“ job_info_construction,Text,,“Construct, deconstruct and repair any building.“ job_info_cooking,Text,,“Producing meals and beverages. Preserving food. Produces items at:“ job_info_crafting,Text,,“Non-skilled work crafting basic items, like bricks. Produces items at:“ job_info_firefight,Text,,“Quench fires near your settlement. Extinguish flames while they are small by stomping on them.“ job_info_fishing,Text,,“Catch fish for food by angling.“ job_info_gaoler,Text,,“Prisoner care and management is the Gaoler’s assignment. Gaolers also strip new prisoners of belongings and manage their release.“ job_info_harvesting,Text,,“Harvesting crops from crop fields and the wilderness.“ job_info_hauling,Text,,“Non-skilled labour. Moving resources and items around.“ job_info_hunting,Text,,“Hunting marked animals.“ job_info_mining,Text,,“Digging and mining marked areas on the map.“ job_info_patient,Text,,“Awaiting wound treatment.“ job_info_plantcropfields,Text,,“Growing plants in crop fields.“ job_info_plantcutting,Text,,“Cutting plants and chopping trees.“ job_info_research,Text,,“Contemplating and writing everything down so it can be used to advance the settlement. Produces items at:“ job_info_rest,Text,,“Convalesce while wounds heal.“ job_info_smithing,Text,,“Making items out of metal Produces items at:“ job_info_tailoring,Text,,“Creating clothing and hats with cloth and leather. Produces items at:“ job_info_tendwounds,Text,,“Tend to the wounds of others. Carry unconscious settlers to beds. Produces items at:“ job_info_train,Text,,“Practicing combat skills with ranged and melee weapons.“ job_info_urgenthaul,Text,,“Move only those resources and items that are marked as ‚urgent.‘ “ job_info_warden,Text,,“Prisoner care and management is the warden’s assignment. Wardens also strip new prisoners of belongings, try to recruit them as settlers, and manage their release.“ job_name_Warden,Text,,“Warden“ job_name_alchemy,Text,,“Alchemy“ job_name_animal,Text,,“Animal Husbandry“ job_name_art,Text,,“Artist“ job_name_basic,Text,,“Steward“ job_name_carpentry,Text,,“Carpentry“ job_name_construction,Text,,“Construct“ job_name_cooking,Text,,“Cooking“ job_name_crafting,Text,,“Craft“ job_name_firefight,Text,,“Firefight“ job_name_fishing,Text,,“Fish“ job_name_gaoler,Text,,“Gaoler“ job_name_harvesting,Text,,“Harvest“ job_name_hauling,Text,,“Haul“ job_name_hunting,Text,,“Hunt“ job_name_mining,Text,,“Mine“ job_name_patient,Text,,“Patient“ job_name_plantcropfields,Text,,“Grow“ job_name_plantcutting,Text,,“Cut plants“ job_name_research,Text,,“Research“ job_name_rest,Text,,“Convalesce“ job_name_smithing,Text,,“Smithing“ job_name_tailoring,Text,,“Tailoring“ job_name_tendwounds,Text,,“Tend“ job_name_train,Text,,“Train“ job_name_train_alt,Text,,“Combat Train“ job_name_urgenthaul,Text,,“Urgent Haul“ job_not_enabled,Text,,“This settler has the job needed for this action turned off“ job_overide_info,Text,,“The prioritization of this job is valid only during Work hours “ job_preferences,Text,,“Job preferences“ job_priority_High,Text,,“Priority: High“ job_priority_Highest,Text,,“Priority: Highest“ job_priority_Low,Text,,“Priority: Low“ job_priority_Lowest,Text,,“Priority: Lowest“ job_priority_None,Text,,“Priority: None“ job_priority_Normal,Text,,“Priority: Normal“ job_title_priorities_column,Text,,“ increase for everyone \n decrease for everyone“ jobs_first_done,Text,,“Priority 1 is done first“ jobs_highest_priority,Text,,“ << Highest Priority" jobs_last_done,Text,,"Priority 5 is done last" jobs_lowest_priority,Text,,"Lowest Priority >>“ jobs_tooltip,Text,,“Jobs set to the same priority level will be prioritized left to right.“ keybinding_group_Camera,Text,,“Camera“ keybinding_group_Construction,Text,,“Construction“ keybinding_group_Gameplay,Text,,“Gameplay“ keybinding_group_Misc,Text,,“Misc“ keybinding_group_Villagers,Text,,“Settlers“ keycode_A,Text,,“A“ keycode_Alpha0,Text,,“0″ keycode_Alpha1,Text,,“1″ keycode_Alpha2,Text,,“2″ keycode_Alpha3,Text,,“3″ keycode_Alpha4,Text,,“4″ keycode_Alpha5,Text,,“5″ keycode_Alpha6,Text,,“6″ keycode_Alpha7,Text,,“7″ keycode_Alpha8,Text,,“8″ keycode_Alpha9,Text,,“9″ keycode_B,Text,,“B“ keycode_BackQuote,Text,,“`“ keycode_Backslash,Text,,“\“ keycode_Backspace,Text,,“Backspace“ keycode_C,Text,,“C“ keycode_CapsLock,Text,,“Caps Lock“ keycode_Clear,Text,,“Clear“ keycode_Comma,Text,,“,“ keycode_D,Text,,“D“ keycode_Delete,Text,,“Delete“ keycode_DoubleQuote,Text,,““““ keycode_DownArrow,Text,,“Down Arrow“ keycode_E,Text,,“E“ keycode_End,Text,,“End“ keycode_Equals,Text,,“Equals“ keycode_Escape,Text,,“Escape“ keycode_F,Text,,“F“ keycode_F1,Text,,“F1″ keycode_F10,Text,,“F10″ keycode_F11,Text,,“F11″ keycode_F12,Text,,“F12″ keycode_F13,Text,,“F13″ keycode_F14,Text,,“F14″ keycode_F15,Text,,“F15″ keycode_F2,Text,,“F2″ keycode_F3,Text,,“F3″ keycode_F4,Text,,“F4″ keycode_F5,Text,,“F5″ keycode_F6,Text,,“F6″ keycode_F7,Text,,“F7″ keycode_F8,Text,,“F8″ keycode_F9,Text,,“F9″ keycode_G,Text,,“G“ keycode_H,Text,,“H“ keycode_Home,Text,,“Home“ keycode_I,Text,,“I“ keycode_Insert,Text,,“Insert“ keycode_J,Text,,“J“ keycode_K,Text,,“K“ keycode_Keypad0,Text,,“Keypad 0″ keycode_Keypad1,Text,,“Keypad 1″ keycode_Keypad2,Text,,“Keypad 2″ keycode_Keypad3,Text,,“Keypad 3″ keycode_Keypad4,Text,,“Keypad 4″ keycode_Keypad5,Text,,“Keypad 5″ keycode_Keypad6,Text,,“Keypad 6″ keycode_Keypad7,Text,,“Keypad 7″ keycode_Keypad8,Text,,“Keypad 8″ keycode_Keypad9,Text,,“Keypad 9″ keycode_KeypadDivide,Text,,“Keypad /“ keycode_KeypadEnter,Text,,“Keypad Enter“ keycode_KeypadMinus,Text,,“Keypad -“ keycode_KeypadMultiply,Text,,“Keypad *“ keycode_KeypadPeriod,Text,,“Keypad .“ keycode_KeypadPlus,Text,,“Keypad +“ keycode_L,Text,,“L“ keycode_LeftAlt,Text,,“Left Alt“ keycode_LeftArrow,Text,,“Left Arrow“ keycode_LeftBracket,Text,,“[“ keycode_LeftControl,Text,,“Left Control“ keycode_LeftParen,Text,,“(“ keycode_LeftShift,Text,,“Left Shift“ keycode_M,Text,,“M“ keycode_Minus,Text,,“Minus“ keycode_Mouse2,Text,,“Mouse Button 3″ keycode_Mouse3,Text,,“Mouse Button 4″ keycode_Mouse4,Text,,“Mouse Button 5″ keycode_Mouse5,Text,,“Mouse Button 6″ keycode_Mouse6,Text,,“Mouse Button 7″ keycode_N,Text,,“N“ keycode_None,Text,,“None“ keycode_Numlock,Text,,“Numlock“ keycode_O,Text,,“O“ keycode_P,Text,,“P“ keycode_PageDown,Text,,“Page Down“ keycode_PageUp,Text,,“Page Up“ keycode_Pause,Text,,“Pause“ keycode_Period,Text,,“.“ keycode_Q,Text,,“Q“ keycode_Quote,Text,,“Quote“ keycode_R,Text,,“R“ keycode_Return,Text,,“Return“ keycode_RightAlt,Text,,“Right Alt“ keycode_RightArrow,Text,,“Right Arrow“ keycode_RightBracket,Text,,“]“ keycode_RightControl,Text,,“Right Control“ keycode_RightParen,Text,,“)“ keycode_RightShift,Text,,“Right Shift“ keycode_S,Text,,“S“ keycode_ScrollLock,Text,,“Scroll Lock“ keycode_Semicolon,Text,,“;“ keycode_Slash,Text,,“/“ keycode_Space,Text,,“Space“ keycode_T,Text,,“T“ keycode_Tab,Text,,“Tab“ keycode_U,Text,,“U“ keycode_UpArrow,Text,,“Up Arrow“ keycode_V,Text,,“V“ keycode_W,Text,,“W“ keycode_X,Text,,“X“ keycode_Y,Text,,“Y“ keycode_Z,Text,,“Z“ killed_by_default_1,Text,,“Killed by “ killed_by_default_2,Text,,“Wiped out by “ killed_by_default_3,Text,,“Obliterated by “ killed_by_default_4,Text,,“Slain by “ killed_by_default_5,Text,,“Put to death by “ killed_by_default_6,Text,,“Slaughtered by “ killed_by_default_7,Text,,“Terminated by “ kingdom_of_york_archer_easy,Text,,“Archer“ kingdom_of_york_archer_hard,Text,,“Master Archer“ kingdom_of_york_archer_medium,Text,,“Adept Archer“ kingdom_of_york_archer_very_hard,Text,,“Illustrious Archer“ kingdom_of_york_basic_easy,Text,,“Marauder“ kingdom_of_york_basic_hard,Text,,“Ruthless Marauder“ kingdom_of_york_basic_medium,Text,,“Fierce Marauder“ kingdom_of_york_basic_very_hard,Text,,“Barbaric Marauder“ kingdom_of_york_center,Text,,“YORK\nOnce home to Roman armies and Viking heroes, York is the great capital of the North. Beneath its cobbled streets run ancient Roman sewers and other hidden passageways. From this obscure warren, the Kingdom of York sends forth its footsoldiers and spies.“ kingdom_of_york_heavy_easy,Text,,“Thug“ kingdom_of_york_heavy_hard,Text,,“Murderous Thug“ kingdom_of_york_heavy_medium,Text,,“Brutal Thug“ kingdom_of_york_heavy_very_hard,Text,,“Monstrous Thug“ kingdom_of_york_info,Text,,“This newly-founded anti-kingdom is led by firebrand peasant, Jan Purvey. He lays the blame for the plague squarely on the English Crown, and its warfare against France. Without this folly, Britain would have kept this pestilence at its borders with the continent, namely, the English Channel. The York movement calls for permanent abolition of the monarchy, and equal rights for all.\n“ kingdom_of_york_name,Text,,“The Kingdom Of York“ last_words_pattern,Text,,“‚s last words were: „“„““ lastwords_default_1,Text,,“Is that all?“ lastwords_default_10,Text,,“I taste death upon my lips.“ lastwords_default_11,Text,,“Goodnight.“ lastwords_default_12,Text,,“Better to burn out than fade away“ lastwords_default_13,Text,,“I’ve had a good run.“ lastwords_default_14,Text,,“What a great place to die.“ lastwords_default_15,Text,,“I’m off.“ lastwords_default_16,Text,,“I repent!“ lastwords_default_17,Text,,“The rest is silence.“ lastwords_default_18,Text,,“I feel the cold hand of death“ lastwords_default_19,Text,,“Mercy! Mercy!“ lastwords_default_2,Text,,“…“ lastwords_default_20,Text,,“Wait, I must put my affairs in order“ lastwords_default_21,Text,,“O Death, where is your sting?“ lastwords_default_22,Text,,“I’ll haunt you. Just you wait and see!“ lastwords_default_23,Text,,“Put me under the hill, with the Faery King.“ lastwords_default_24,Text,,“Wait! I must confess!“ lastwords_default_3,Text,,“Until we meet again.“ lastwords_default_4,Text,,“Haven’t I said enough?“ lastwords_default_5,Text,,“I need a drink.“ lastwords_default_6,Text,,“It’s a leap into the dark.“ lastwords_default_7,Text,,“I’m so cold.“ lastwords_default_8,Text,,“It’s full of stars.“ lastwords_default_9,Text,,“I’ll tell you where I hid my gold…“ lb_protector,Text,,“While nearby, small animals will not be targeted by predators like foxes or polecats. “ lb_self_tend,Text,,“Self-tend“ lb_self_tend_disabled_info,Text,,“The tending job in the settler jobs panel must be selected for a settler to self-tend.“ lb_self_tend_info,Text,,“Settler will tend to their own wounds. Note that the quality of tending is only 25% that of another settler tending to them. The tending job in the settler jobs panel must be selected for a settler to self-tend.“ lb_self_tend_title,Text,,“Allow Self-tending wounds“ life_event_type_Combat,Text,,“Combat“ life_event_type_Conversation,Text,,“Conversation“ life_event_type_Health,Text,,“Health“ life_event_type_Misc,Text,,“Misc“ list_and,Text,,“and“ list_at_exactly,Text,,“Exactly“ list_at_least,Text,,“At least“ list_exactly,Text,,“Exactly“ list_or,Text,,“or“ load_failed,Text,,“Can’t load this game“ load_preset,Text,,“Load preset“ load_saving,Text,,“Autosaving…“ load_sequence_complete,Text,,“Loading Complete“ load_sequence_start,Text,,“Loading Start“ load_spawning_objects,Text,,“Placing objects“ loading_complete,Text,,“Loading Complete“ loading_intro_text_4,Text,,“an excerpt from „“Liber Hermagedonem““,\n by the Venerable Favian, New Exeter, ca. 1365″ loading_map_chunks,Text,,“Generating map sections, {0} left“ loading_placing_objects,Text,,“Placing objects“ loading_spawning_slopes,Text,,“Loading Slopes“ loading_terrain,Text,,“Loading terrain“ loading_ui,Text,,“Loading UI“ local_folder_not_accessible_warning,Text,,“Going Medieval is unable to access your ‚Documents folder. Please allow the app through Controlled Folder Access. ‚Virus & threat protection > Ransomware protection > ‚Allow an app through controlled folder access‘. If the problem persists, contact support@foxyvoxel.io. \n\n Do you want to open settings?“ lock_state_always_open,Text,,“Keep open“ lock_state_locked,Text,,“Locked“ lock_state_unlocked,Text,,“Default“ locked_door_info,Text,,“This door is locked to everyone“ log_who,Text,,“who“ looters_archer_easy,Text,,“Archer“ looters_archer_hard,Text,,“Master Archer“ looters_archer_medium,Text,,“Adept Archer“ looters_archer_very_hard,Text,,“Illustrious Archer“ looters_basic_easy,Text,,“Marauder“ looters_basic_hard,Text,,“Ruthless Marauder“ looters_basic_medium,Text,,“Fierce Marauder“ looters_basic_very_hard,Text,,“Barbaric Marauder“ looters_center,Text,,“No center“ looters_heavy_easy,Text,,“Thug“ looters_heavy_hard,Text,,“Murderous Thug“ looters_heavy_medium,Text,,“Brutal Thug“ looters_heavy_very_hard,Text,,“Monstrous Thug“ looters_info,Text,,“When the plague took hold, authority crumbled and hunger stalked the land. Mercenaries, robber barons and displaced peasants roamed unchecked, preying on the weak. These looters take whatever they can carry, and will maim and kill with impunity.“ looters_name,Text,,“The Looters“ lost_villagers,Text,,“Lost settlers“ low_temperature,Text,,“Low temperature“ made_by,Text,,“Made by:“ male_beard_braid,Text,,“Facial hair #6″ male_beard_clasic,Text,,“Facial hair #7″ male_beard_goate,Text,,“Facial hair #8″ male_beard_long,Text,,“Facial hair #9″ male_beard_mutton,Text,,“Facial hair #10″ male_hair_afro_A,Text,,“Hair #5″ male_hair_afro_B,Text,,“Hair #6″ male_hair_afro_C,Text,,“Hair #7″ male_hair_afro_D,Text,,“Hair #8″ male_hair_bald,Text,,“None“ male_hair_fratar,Text,,“Hair #1″ male_hair_long,Text,,“Hair #2″ male_hair_medium,Text,,“Hair #3″ male_hair_stripe,Text,,“Hair #4″ male_head_long,Text,,“Head #1″ male_head_normal,Text,,“Head #2″ male_head_round,Text,,“Head #3″ male_head_square,Text,,“Head #4″ male_head_wide,Text,,“Head #5″ male_moustache_long,Text,,“Facial hair #1″ male_moustache_mutton,Text,,“Facial hair #2″ male_moustache_short,Text,,“Facial hair #3″ male_moustache_thick,Text,,“Facial hair #4″ male_moustache_thin,Text,,“Facial hair #5″ manageDefaultPreset_apparel_all,Text,,“All Apparel“ manageDefaultPreset_apparel_none,Text,,“No Apparel“ manageDefaultPreset_apparel_summer,Text,,“Summer“ manageDefaultPreset_apparel_winter,Text,,“Winter“ manageDefaultPreset_armor_all,Text,,“All Armour“ manageDefaultPreset_armor_none,Text,,“No Armour“ manageDefaultPreset_food_all,Text,,“All Food“ manageDefaultPreset_food_cannibal,Text,,“Cannibal“ manageDefaultPreset_food_meal,Text,,“Meal“ manageDefaultPreset_food_none,Text,,“No Food“ manageDefaultPreset_food_raw,Text,,“Raw“ manageDefaultPreset_headware_all,Text,,“All Headgear“ manageDefaultPreset_headware_cap,Text,,“Cap“ manageDefaultPreset_headware_helmet,Text,,“Helmet“ manageDefaultPreset_headware_none,Text,,“No Headgear“ manageDefaultPreset_sheild_none,Text,,“No Shields“ manageDefaultPreset_shield_all,Text,,“All Shields“ manageDefaultPreset_stimulants_all,Text,,“All Stimulants“ manageDefaultPreset_stimulants_none,Text,,“No Stimulants“ manageDefaultPreset_weapon_all,Text,,“All Weapons“ manageDefaultPreset_weapon_melee_onehanded,Text,,“Melee One-handed“ manageDefaultPreset_weapon_melee_twohanded,Text,,“Melee Two-handed“ manageDefaultPreset_weapon_none,Text,,“No Weapons“ manageDefaultPreset_weapon_ranged,Text,,“Ranged“ manage_panel_cant_change,Text,,“Default profile cannot be changed. Create a new profile using the plus button and edit the new one.“ manually_equipped,Text,,“Force-equipped“ map_seed,Text,,“Map seed“ map_size_dev_100,Text,,“dev 100″ map_size_dev_512,Text,,“dev 512″ map_size_large,Text,,“Large“ map_size_medium,Text,,“Medium“ map_size_small,Text,,“Small“ map_type_debug,Text,,“Debug“ map_type_desert,Text,,“Desert“ map_type_dev,Text,,“Test Map“ map_type_hill,Text,,“Hillside“ map_type_hill_info,Text,,“Uneven terrain, suitable for a good defensive position. A fair amount of limestone and clay. A moderate amount of fertile soil and vegetation.“ map_type_hill_narrative,Text,,“Into a landscape of rolling hills and ancient, crumbling forts the companions trekked. Each ascent rewarded with a view that stretched for many leagues. No enemy approach would go unseen, [he/she] thought. They built a camp that would, in time, become the settlement of .“ map_type_hill_narrative_single,Text,,“Into a landscape of rolling hills and ancient, crumbling forts the lone wander trekked. Each ascent rewarded with a view that stretched for many leagues. No enemy approach would go unseen, [he/she] thought. [He/She] built a camp that would, in time, become the settlement of .“ map_type_mountain,Text,,“Mountain“ map_type_mountain_info,Text,,“Plentiful limestone, gold, iron and silver. Lesser amounts of fertile soil, clay and vegetation.“ map_type_mountain_narrative,Text,,“After walking for an eternity, the pure, swift-running streams and clean air of the mountain ridge stole ‚s breath away. And just beneath the surface, minerals glimmered, rich with promise. The travellers knew that this was the place they had been searching for. They decided to call it .“ map_type_mountain_narrative_single,Text,,“After walking for an eternity, the pure, swift-running streams and clean air of the mountain ridge stole ‚s breath away. And just beneath the surface, minerals glimmered, rich with promise. This traveller knew that this was the place [he/she] had been searching for. [He/She] decided to call it .“ map_type_new_home,Text,,“A New Home“ map_type_season_info_summer_harsh,Text,,“Fierce Summers“ map_type_season_info_summer_mild,Text,,“Mild Summers“ map_type_season_info_winter_harsh,Text,,“Harsh Winters“ map_type_season_info_winter_mild,Text,,“Mild Winters“ map_type_valley,Text,,“Valley“ map_type_valley_info,Text,,“Plentiful vegetation, fertile soil and clay. Moderate amount of limestone. Lesser amounts of iron and salt.“ map_type_valley_narrative,Text,,“After many travails, they arrived in a valley with golden plains, cut through by a snaking river. For , it conjured visions of bountiful harvests, song and wine. A place to put down roots. A homeland. They decided to title it .“ map_type_valley_narrative_single,Text,,“After many travails, [he/she] arrived in a valley with golden plains, cut through by a snaking river. For , it conjured visions of bountiful harvests, song and wine. A place to put down roots. A homeland. [He/She] decided to title it .“ map_type_wetland,Text,,“Marsh“ map_type_wetland_info,Text,,“A watery, riverine landscape, rich in plant life and teeming with fish. Land animals and mineable resources are scarce.“ map_type_wetland_narrative,Text,,“The travellers pushed through an abundance of supple willow trees. Thick, silvered eels wove, glinting, through tall rushes, which blended the river’s edge into its marshy banks. drew a handful of the sweet water to [his/her] lips, and gave thanks. They would settle here, and name it .“ map_type_wetland_narrative_single,Text,,“ pushed through an abundance of supple willow trees. Thick, silvered eels wove, glinting, through tall rushes, which blended the river’s edge into its marshy banks. [He/She] drew a handful of the sweet water to [his/her] lips, and gave thanks. [He/She] would settle here, and name it .“ mass_carried,Text,,“Mass carried“ max_stack,Text,,“Max stack“ max_villagers,Text,,“Max settlers“ max_yield_in,Text,,“Maximum yield in“ max_yield_time,Text,,“Maximum yield in“ melee_cover_amount,Text,,“Melee Cover amount“ menu_AnimalUntrained,Text,,“Animal Untrainedness“ menu_AnimalWild,Text,,“Animal Wildness“ menu_Breath,Text,,“Breath“ menu_Canibal,Text,,“Cannibal“ menu_Dryness,Text,,“Dryness“ menu_Fermentation,Text,,“Fermantation“ menu_Inebriated,Text,,“Inebriated“ menu_Pain,Text,,“Pain“ menu_ReligiousAlignment,Text,,“Religious Alignment“ menu_Social,Text,,“Socialising“ menu_SunLight,Text,,“Accumulated sunlight“ menu_TemperatureCold,Text,,“Temperature Cold“ menu_TemperatureHot,Text,,“Temperature Hot“ menu_accessories,Text,,“Accessories“ menu_action_attack,Text,,“ on target to Attack“ menu_action_click_layer,Text,,“ on any object or the ground \n to jump to that layer.“ menu_action_dismiss,Text,,“ to dismiss“ menu_action_order_row,Text,,“ + drag to issue orders for area“ menu_action_order_single,Text,,“ to issue an order“ menu_action_place_rotate,Text,,“[Q] & [E] to rotate“ menu_action_place_row,Text,,“ + drag to place in a row or area“ menu_action_place_single,Text,,“ to place building“ menu_action_place_zone,Text,,“ on the Wall to place“ menu_action_rightclick_attack,Text,,“ on target to order Attack“ menu_action_rightclick_equip,Text,,“ on item to Equip“ menu_action_rightclick_move,Text,,“ to Move“ menu_action_scroll_wheel_camera_layer,Text,,“While holding [Shift]\n Use Mouse wheel to change what layers the camera is locked to “ menu_action_scroll_wheel_layer,Text,,“While holding [Ctrl]\n Use Mouse wheel to move rapidly through layers“ menu_action_socketable,Text,,“ on the Wall to place“ menu_add_new,Text,,“Add new“ menu_aged,Text,,“Aged“ menu_alcohol,Text,,“Alcohol Requirement“ menu_allow_all,Text,,“Allow All“ menu_allow_all_prod_info,Text,,“Allow all resources to be used in the production of this product“ menu_allow_all_stock_info,Text,,“Allow all resources to be stockpiled here“ menu_animals,Text,,“Animals“ menu_auto_close,Text,,“Auto-close in“ menu_autoplay,Text,,“Automatic Tests“ menu_background,Text,,“Background“ menu_background_01,Text,,“Background #1″ menu_background_02,Text,,“Background #2″ menu_backstory,Text,,“Backstory“ menu_base,Text,,“Base“ menu_beauty,Text,,“Aesthetics“ menu_beauty_points,Text,,“Aesthetic Value“ menu_beauty_points_on_ground,Text,,“on ground“ menu_beauty_points_on_shelf,Text,,“on rack/shelf“ menu_blood,Text,,“Blood“ menu_cancel_production,Text,,“Cancel production“ menu_changelog,Text,,“Changelog“ menu_character_age,Text,,“Age“ menu_character_hight,Text,,“Height“ menu_character_incapable,Text,,“Incapable of“ menu_character_name,Text,,“Name“ menu_character_religious,Text,,“Religious Alignment“ menu_character_societal,Text,,“Societal Alignment“ menu_character_weight,Text,,“Weight“ menu_clear,Text,,“Clear“ menu_clear_all,Text,,“Clear All“ menu_clear_all_prod_info,Text,,“Clear the list of resources allowed for the production of this product“ menu_clear_all_stock_info,Text,,“Clear all resources from the allowed list“ menu_click_to_jump,Text,,“( to jump to location)“ menu_color,Text,,“Colour“ menu_comfort,Text,,“Comfort“ menu_completion,Text,,“Completion“ menu_consciousness,Text,,“Consciousness“ menu_construction,Text,,“Construction“ menu_count,Text,,“Count“ menu_cropfield_size,Text,,“Cropfield size“ menu_decoration,Text,,“Misc“ menu_decoration_old,Text,,“Decoration“ menu_decrease_count,Text,,“Decrease Count“ menu_decrease_priority,Text,,“Decrease priority“ menu_defense,Text,,“Warfare“ menu_delete,Text,,“Delete“ menu_deliver,Text,,“Deliver“ menu_edit_production,Text,,“Edit Production“ menu_entertaiment,Text,,“Entertainment Activities“ menu_equipment,Text,,“Equipment“ menu_faith,Text,,“Religious Activities“ menu_ferment,Text,,“Fermented“ menu_floor,Text,,“Floor“ menu_food_pouch,Text,,“Pouch“ menu_formerly,Text,,“Formerly“ menu_freshness,Text,,“Fresh“ menu_furniture,Text,,“Furniture“ menu_group,Text,,“Group“ menu_health,Text,,“Hitpoints“ menu_heraldry,Text,,“Heraldry“ menu_hit_points,Text,,“Hitpoints“ menu_hue,Text,,“Hue“ menu_hunger,Text,,“Food“ menu_increase_count,Text,,“Increase Count“ menu_increase_priority,Text,,“Increase Priority“ menu_keybind_cancel_info,Text,,“Dismiss Changes “ menu_keybind_ok_info,Text,,“Confirm“ menu_keybind_reset_info,Text,,“Reset Keyboard Configuration to Default state“ menu_keybindings,Text,,“Key Bindings“ menu_keyboard_configuration,Text,,“Keyboard Configuration“ menu_language,Text,,“Language“ menu_language_Chinese,Text,,“简体中文“ menu_language_English,Text,,“English“ menu_language_French,Text,,“Français“ menu_language_German,Text,,“Deutsch“ menu_language_Japanese,Text,,“日本語“ menu_language_Korean,Text,,“한국어“ menu_language_Polish,Text,,“Polski“ menu_language_Portuguese,Text,,“Português brasileiro“ menu_language_Russian,Text,,“Русский“ menu_language_Spanish,Text,,“Español“ menu_language_Turkish,Text,,“Türkçe“ menu_language_community,Text,,“Other Translations“ menu_language_default,Text,,“Officially Supported Languages“ menu_leisure,Text,,“Leisure“ menu_load,Text,,“Load“ menu_loading,Text,,“Loading“ menu_main_menu,Text,,“Main Menu“ menu_map_seed,Text,,“Random Seed“ menu_map_seed_placeholder,Text,,“Type any text“ menu_migrating,Text,,“Migrating“ menu_mirror_horizontal,Text,,“Flip X“ menu_mirror_vertical,Text,,“Flip Y“ menu_misc,Text,,“Misc“ menu_modbrowser,Text,,“Mods“ menu_modifiers,Text,,“Modifiers“ menu_mood,Text,,“Mood“ menu_nearby_furniture,Text,,“Nearby furniture“ menu_new_game,Text,,“New Game“ menu_new_update,Text,,“New features in this update“ menu_nutrition,Text,,“Nutrition“ menu_options,Text,,“Options“ menu_patchnotes,Text,,“Patch Notes“ menu_patterns,Text,,“Patterns“ menu_pause_production,Text,,“Pause production“ menu_perks,Text,,“Perks“ menu_produce,Text,,“Produce“ menu_produced,Text,,“Resource Produced“ menu_produced_in,Text,,“Produced in“ menu_production,Text,,“Production“ menu_production_queue,Text,,“Production queue“ menu_products,Text,,“Products“ menu_pseudonym,Text,,“Pseudonym“ menu_quality,Text,,“Quality“ menu_quit,Text,,“Quit“ menu_randomise,Text,,“Randomize“ menu_recipe,Text,,“Resource Needed“ menu_roadmap,Text,,“Roadmap“ menu_roof,Text,,“Roof“ menu_rot,Text,,“Fresh“ menu_rotate,Text,,“Rotate“ menu_saturation,Text,,“Saturation“ menu_scale,Text,,“Scale“ menu_scenario,Text,,“Scenario“ menu_sending,Text,,“Sending“ menu_shapes,Text,,“Shapes“ menu_skills,Text,,“Skills“ menu_sleep,Text,,“Sleep“ menu_source,Text,,“Source“ menu_starting_characters,Text,,“Starting Characters“ menu_starting_conditions,Text,,“Starting conditions“ menu_stockplie_size,Text,,“Stockpile Size“ menu_stomach,Text,,“Stomach“ menu_storage,Text,,“Storage Amount“ menu_structure_piles,Text,,“Structure kits“ menu_summary,Text,,“Summary“ menu_symbols,Text,,“Symbols“ menu_transform,Text,,“Transform“ menu_translate_x,Text,,“Translate X“ menu_translate_y,Text,,“Translate Y“ menu_type,Text,,“Type“ menu_value,Text,,“Value“ menu_village_name,Text,,“Settlement Name“ menu_worker_name_placeholder,Text,,“Type any name“ menu_workers,Text,,“Workers“ menu_x10,Text,,“Hold down [Control] & x10 “ menu_x100,Text,,“Hold down [Shift] & x100 “ menu_zone,Text,,“Zone“ message_animal_birth,Text,,“ the has given birth to“ message_animal_died,Text,,“ the has died“ message_hit_trader,Text,,“You have hurt a non-hostile person. Strikes left before they become Hostile: “ message_trader_is_locked,Text,,“The merchant can’t leave due to being locked or walled in. If you don’t let them go, your settlement’s alignment with will decrease.“ mild_concussion_name,Text,,“Mild Concussion“ miss_description_default_1,Text,,“ was terrified, but proved clumsy, and ineffective“ miss_description_default_10,Text,,“‚s attempt was in vain. remained unscathed.“ miss_description_default_2,Text,,“ heard curse as the blow did not connect“ miss_description_default_3,Text,,“ was thankful that was wide of the mark“ miss_description_default_4,Text,,“Fortunately for , bungled the attack“ miss_description_default_5,Text,,“ was extremely lucky that mistimed the attack“ miss_description_default_6,Text,,“‚s blow glanced off, and was unharmed.“ miss_description_default_7,Text,,“ roared, enfuriated that #2[he/she] missed .“ miss_description_default_8,Text,,“ berated , mocking their terrible aim“ miss_description_default_9,Text,,“ went astray, narrowly missing “ missing_resource_for_production,Text,,“Resource unavailable to deliver“ missing_skill_required_for_production,Text,,“Cannot start production, skill level not met“ mod_author,Text,,“Author“ mod_delete,Text,,“Delete/Unsubscribe“ mod_delete_info,Text,,“Unsubscribe From this mod and delete if locally from your computer“ mod_edit,Text,,“Edit“ mod_edit_info,Text,,“As you are the author of this mod you can edit it“ mod_game_version,Text,,“Game Version“ mod_id,Text,,“Mod Id“ mod_open_local_directory,Text,,“Open Folder“ mod_open_local_directory_info,Text,,“Open the local folder where the mod is stored on your computer“ mod_tags,Text,,“Tags“ mod_version,Text,,“Mod Version“ mods_currently_enabled,Text,,“Currently enabled“ mods_from_save,Text,,“Mods from save“ mods_in_game_warning_report,Text,,“It seems you are running a modded version of the game. Even tho we support mods we cannot claim that they will be without issues. Before reporting this issue please verify if the issues persist when the mods are disabled.“ mods_in_save_warning,Text,,“This save was created with mods that are now disabled. This may cause errors.“ mods_present,Text,,“Mods present“ mood_treshold_00,Text,,“Joyful“ mood_treshold_01,Text,,“Neutral“ mood_treshold_02,Text,,“Annoyed“ mood_treshold_03,Text,,“Disillusioned“ mood_treshold_04,Text,,“Rebellious“ mood_treshold_05,Text,,“Broken“ most_damage_delt,Text,,“Greatest damage dealt by“ most_passionate,Text,,“Most passionate about“ most_recent_interactions,Text,,“Most recent interactions“ most_skilled,Text,,“Most skilled in“ mountain_bandits_archer_easy,Text,,“Archer“ mountain_bandits_archer_hard,Text,,“Master Archer“ mountain_bandits_archer_medium,Text,,“Adept Archer“ mountain_bandits_archer_very_hard,Text,,“Illustrious Archer“ mountain_bandits_basic_easy,Text,,“Marauder“ mountain_bandits_basic_hard,Text,,“Ruthless Marauder“ mountain_bandits_basic_medium,Text,,“Fierce Marauder“ mountain_bandits_basic_very_hard,Text,,“Barbaric Marauder“ mountain_bandits_center,Text,,“No center“ mountain_bandits_heavy_easy,Text,,“Thug“ mountain_bandits_heavy_hard,Text,,“Murderous Thug“ mountain_bandits_heavy_medium,Text,,“Brutal Thug“ mountain_bandits_heavy_very_hard,Text,,“Monstrous Thug“ mountain_bandits_info,Text,,“Rugged and weathered, the mountain clans shelter in natural caves and bathe under icy waterfalls. Clad in wolfskins and hunting in packs, they slink down from their mountain strongholds to strike: silent, ferocious, hungry.“ mountain_bandits_name,Text,,“The Mountain Bandits“ multiselect_panel,Text,,“Multiple selection“ name_prod_armor,Text,,“Crafting armour“ name_prod_baking_clay,Text,,“Firing clay“ name_prod_baking_dungbrick,Text,,“Drying dung brick“ name_prod_bottle,Text,,“Bottling“ name_prod_brew,Text,,“Brewing“ name_prod_burning_carcass,Text,,“Burning Body“ name_prod_butchering,Text,,“Butchering“ name_prod_create_mech,Text,,“Making Parts“ name_prod_creating_coal,Text,,“Creating coal“ name_prod_creating_quicklime,Text,,“Burning limestone“ name_prod_creating_saltpeter,Text,,“Extracting saltpetre “ name_prod_cutting_stone,Text,,“Cutting stone“ name_prod_destile,Text,,“Distilling“ name_prod_dismantle_cloth,Text,,“Dismantling cloth item“ name_prod_dismantle_metal,Text,,“Smelting metal item“ name_prod_dismantle_wood,Text,,“Dismantling wooden item“ name_prod_ferment,Text,,“Fermenting“ name_prod_flamable_oil,Text,,“Mixing ingredients “ name_prod_freez,Text,,“Freezing“ name_prod_general_producing,Text,,“Producing“ name_prod_honey,Text,,“Producing Honey“ name_prod_make_clothes,Text,,“Sewing“ name_prod_make_dummy,Text,,“Sewing a dummy“ name_prod_make_hat,Text,,“Crafting hat“ name_prod_make_helemt,Text,,“Crafting helmet“ name_prod_make_practice_target,Text,,“Making practice target“ name_prod_make_shield,Text,,“Crafting shield“ name_prod_make_weapon,Text,,“Crafting weapon“ name_prod_making_trophy,Text,,“Making trophy“ name_prod_melting_ore,Text,,“Smelting metal ore“ name_prod_package,Text,,“Packaging“ name_prod_pickle,Text,,“Pickling“ name_prod_prep_clay,Text,,“Shaping clay“ name_prod_prep_coal,Text,,“Preparing lumber“ name_prod_prep_dungbrick,Text,,“Preparing ingredients“ name_prod_prep_hive,Text,,“Preparing Bee Skep“ name_prod_prep_ice_block,Text,,“Preparing Ice Block“ name_prod_prep_material,Text,,“Preparing ingredients“ name_prod_prep_ore,Text,,“Preparing metal ore“ name_prod_prep_quicklime,Text,,“Preparing ingredients“ name_prod_prep_remedy,Text,,“Preparing healing remedies“ name_prod_prep_saltpeter,Text,,“Preparing ingredients“ name_prod_preparing_carcass,Text,,“Preparing Body“ name_prod_resources,Text,,“Waiting for resources“ name_prod_roasting,Text,,“Roasting“ name_prod_shaping_ore,Text,,“Shaping into ingot“ name_prod_simering,Text,,“Simmering“ name_prod_smoke_meat,Text,,“Smoking meat“ name_prod_trainng_marksman,Text,,“Practicing on a target“ name_prod_trainng_melee,Text,,“Practicing on a dummy“ name_prod_worker_request,Text,,“Waiting for worker“ name_prod_worker_skill_request,Text,,“No worker with“ name_prod_write,Text,,“Writing“ needed_skills,Text,,“Required skill“ negotiator_1,Text,,“Negotiator“ negotiator_message_mass,Text,,“Negotiator can’t carry this much weight“ new_mod_created,Text,,“New mod template created at “ news_death_last_moments,Text,,“These were [his/her] last moments:“ news_death_natural_death,Text,,“ passed away peacefully in [his/her] sleep at the age of .“ news_death_title,Text,,“Death: “ news_death_unnatural_death,Text,,“ met [his/her] untimely end at the age of .“ news_info_blight,Text,,“Order your settlers to cut down spoiled crops before the blight spreads.“ news_name_blight,Text,,“Blighted crops“ news_name_runaway,Text,,“Violent extortionists “ news_name_shakedown,Text,,“Extortion“ no_active_productions,Text,,“No active production“ no_ammo_loaded,Text,,“Load ammunition to use this siege engine“ no_animalparticipant_message,Text,,“There are no domestic animals that can be added to the event. “ no_item_available,Text,,“Does not have access to item: “ no_participant_message,Text,,“There are no eligible participants that can join the event. “ no_piles_allowed,Text,,“There are no allowed piles of ammunition available“ no_prisonerparticipant_message,Text,,“There are no eligible prisoners that can be added to the event. “ no_production_item_queued,Text,,“No product is queued“ no_roleparticipant_message,Text,,“There are no eligible role participants that can join the event. “ no_skilled_worker,Text,,“No settlers skilled in“ no_valid_pen,Text,,“No pen that can house this animal is available “ node_fire,Text,,“Flame“ node_grass,Text,,“Grass“ node_snow,Text,,“Snow“ node_sunlight,Text,,“Sunlight“ node_wet,Text,,“Wet“ non_partisan_nomads,Text,,“No center“ non_partisan_nomads_info,Text,,“No affiliation with any faction. Harming a nonpartisan will not trigger any friendliness penalties. But it may have other repercussions.“ non_partisan_nomads_name,Text,,“Nonpartisan“ none_faction_name,Text,,“Nonpartisan“ not_available,Text,,“This structure cannot be used because it is in an unsuitable enviroment “ not_enough_construction_materials,Text,,“Resource unavailable to deliver“ not_enough_free_beds,Text,,“No empty beds available. Construct beds or sleeping spots for your injured.“ not_enough_skill_level,Text,,“Cannot equip, skill level not met“ notification_new_cropfield,Text,,“New Crops“ notification_new_production,Text,,“New Production“ notification_new_structure,Text,,“New Structure“ nowhere_to_bury,Text,,“No empty burial spot, or none designated for this corpse type.“ nowhere_to_store,Text,,“No empty spot on stockpile, or no stockpile set to store this resource type“ number_of_harvests,Text,,“Number of harvests“ number_of_villagers,Text,,“Number of Settlers“ object_inside_prison_cell,Text,,“ is inside a prison cell. Settlers cannot use it. “ object_size,Text,,“Structure Dimensions“ obsolete_character_preset_message,Text,,“Your preset „“„“ stored in „“ManageGroupPresets.json““ is obsolete and can’t load.“ obsolete_scenario_message,Text,,“Your custom scenario stored in „“.json““ is obsolete and can’t load.“ open_window_info,Text,,“An open window is ideal to cool a room during a hot summer’s day“ options_FrameRate,Text,,“Framerate cap“ options_aa_FXAA,Text,,“FXAA“ options_aa_SMAA_high,Text,,“SMAA high“ options_aa_SMAA_low,Text,,“SMAA low“ options_aa_SMAA_medium,Text,,“SMAA medium“ options_ambientOcclusion,Text,,“Ambient Occlusion“ options_ambient_volume,Text,,“Ambient volume“ options_animal_names,Text,,“Show animal names“ options_animal_names_1,Text,,“All animals“ options_animal_names_2,Text,,“Domestic only“ options_animal_names_3,Text,,“Pets only“ options_anisotropic,Text,,“Anisotropic filtering“ options_antiAliasing,Text,,“Anti Aliasing“ options_audio,Text,,“Audio“ options_autosave,Text,,“Autosave“ options_bloom,Text,,“Bloom“ options_camera_offset_by_buildings,Text,,“Camera offset by buildings“ options_camera_offset_by_buildings_info,Text,,“Toggles whether or not the camera will be offset by floors and walls, together with terrain and water.“ options_camera_sensitivity,Text,,“Camera sensitivity“ options_camera_settings,Text,,“Camera Settings“ options_camera_sharpen,Text,,“Image Sharpness“ options_camera_target_visuals,Text,,“Camera target visuals“ options_camera_target_visuals_duration,Text,,“Camera target visuals duration“ options_camera_target_visuals_duration_info,Text,,“How long camera target visuals remain on screen after the camera action stops.“ options_camera_target_visuals_info,Text,,“Toggle visuals that represent the camera’s target. Visuals will appear only while the camera is moving/zooming/orbiting.“ options_coyote_time,Text,,“Coyote time“ options_coyote_time_info,Text,,“The amount of time the camera target stays airborne when going off a cliff. If camera target visuals are enabled, this is represented by a white line from the target visuals to the next layer the camera target jumps to.“ options_credits,Text,,“Credits“ options_devtools,Text,,“Dev Tools“ options_devtools_info,Text,,“A list of Developer tools“ options_effect_volume,Text,,“Effect Volume“ options_enviroment_birds,Text,,“Bird Flocks“ options_enviroment_birds_info,Text,,“Wild birds fly above settlements, around carcasses, and from trees being felled. Domestic birds, like chickens, are unaffected.“ options_enviroment_footprints,Text,,“Footprints“ options_enviroment_footprints_info,Text,,“Both humans and animals leave footprints and stir up dust.“ options_enviroment_particles,Text,,“Environment Particles“ options_enviroment_particles_info,Text,,“Particles like leaves and twigs fly from felled trees, and dust clouds are carried on the wind. Weather effects, like rain and fog, are unaffected.“ options_fullscreen,Text,,“Fullscreen“ options_game,Text,,“Game“ options_graphics,Text,,“Graphics“ options_keyboard_config,Text,,“Keyboard Configuration“ options_legacy_camera,Text,,“Legacy Mode“ options_legacy_camera_info,Text,,“Toggles legacy mode where the camera operates as it did in the original game build. Enabling legacy mode disables all other more recently-added camera features “ options_master_volume,Text,,“Master Volume“ options_motionBlur,Text,,“Motion Blur“ options_music_volume,Text,,“Music Volume“ options_playlist_pause,Text,,“Music Playlist Pause“ options_resolution,Text,,“Resolution“ options_resource_indicators,Text,,“Show resource indicators“ options_resources_group_vew,Text,,“Show resource groups“ options_runInbackground,Text,,“Run In Background“ options_screen_edge_mouse_scroll,Text,,“Screen-edge mouse scroll“ options_sendAutoReport,Text,,“Send Crash Report“ options_shadowQuality,Text,,“Shadow Quality“ options_show_tutorials,Text,,“Show tutorial tips“ options_softParticles,Text,,“Soft Particles“ options_sun_shafts,Text,,“Sunbeams“ options_texture_quality,Text,,“Texture quality“ options_ui_scale,Text,,“UI scale“ options_ui_size_Large,Text,,“Large“ options_ui_size_Largest,Text,,“Largest“ options_ui_size_Normal,Text,,“Normal“ options_ui_size_Small,Text,,“Small“ options_ui_size_Smallest,Text,,“Smallest “ options_vSync_everyBlock,Text,,“Every Block“ options_vSync_everySecondBlock,Text,,“Every Second Block“ options_visibleInBackground,Text,,“Visible In Background“ options_vsync,Text,,“V-Sync“ options_worker_names,Text,,“Show settler names“ outside,Text,,“Outside“ outsideFog,Text,,“Outside in the fog“ outsideRain,Text,,“Outside in the rain“ outsideSnow,Text,,“Outside in the snow“ override_stats,Text,,“Override stats“ owner_name,Text,,“Owner“ pain_treshold_01,Text,,“Annoying pain spike (Damage to consciousness)“ pain_treshold_02,Text,,“Worrying pain spike (Damage to consciousness)“ pain_treshold_03,Text,,“Serious pain spike (Damage to consciousness)“ pain_treshold_04,Text,,“Alarming pain spike (Damage to consciousness)“ pain_treshold_05,Text,,“Excruciating pain spike (Damage to consciousness)“ passion_1_info,Text,,“Settler will gain 2.5x more XP for this skill.“ passion_1_name,Text,,“Passionate “ passion_2_info,Text,,“Settler will gain 4x more XP for this skill.“ passion_2_name,Text,,“Very passionate “ passion_effector,Text,,“Passion“ perk_info_Ascetic,Text,,“ has mastered discipline and self-denial. [He/She] shuns comfort, preferring the austerity of a cold, bare cell.“ perk_info_Austere,Text,,“ has mastered discipline and self-denial. [He/She] often fasts, going for days without food with no ill effect.“ perk_info_Benevolent,Text,,“ is a ray of hope in an otherwise bleak existence. [He/She] makes everyone feel better.“ perk_info_Bloodlust,Text,,“ comes into [his/her] own in a fight, roused by the prospect of violent slaughter.“ perk_info_Brawler,Text,,“Whenever a fist fight breaks out, you can guarantee that started it.“ perk_info_Brawny,Text,,“ is powerful and carries out tough jobs effortlessly.“ perk_info_Callous,Text,,“ is unmoved by human mortality. Flesh is a mere commodity, once the soul has fled.“ perk_info_Cannibal,Text,,“ is a merciless butcher and devourer of men. [He/She] is fortified by human flesh.“ perk_info_Chilly,Text,,“ always complains of draughts and chills, and huddles close to the fire. [He/She] must be kept warm.“ perk_info_Churl,Text,,“Mean and surly, barely even civil. is hard to work with and harder still to befriend.“ perk_info_ColdHardy,Text,,“ seems impervious to the cold. [He/She] works on throughout the harshest days of winter.“ perk_info_Congenial,Text,,“Out of sight, out of mind, that’s ‚s motto. [He/She] doesn’t worry about things beyond [his/her] control.“ perk_info_Contemplative,Text,,“ spends most of [his/her] time with [his/her] own thoughts. The rest of us are not invited.“ perk_info_Dainty,Text,,“ needs the finer things in life to thrive. [He/She] struggles to cope with little things like dirt, cold and hardship.“ perk_info_Disfigured,Text,,“After the fire, did not really have a face, but [he/she] had a purpose. Few will look in the eye.“ perk_info_Dullard,Text,,“It takes a long time to catch on to things, and [he/she] requires a lot of patience. Even then, may not understand.“ perk_info_EarlyBird,Text,,“ relishes getting to work at daybreak, when the first cock crows. An early bedtime is essential.“ perk_info_ElfShot,Text,,“Excruciating back pains that endures were doubtless caused by fairy arrows. What had [he/she] done to deserve such misery?“ perk_info_Erudite,Text,,“ has a rare intellect, and could even be called gifted. [He/She] learns extremely quickly.“ perk_info_Fair,Text,,“Who is the fairest of them all? of course! [His/Her] natural charm makes it very hard for anyone to say ‚no‘.“ perk_info_FleetFooted,Text,,“It always feels as though is one step ahead. [His/Her] long legs and rapid stride are the reason.“ perk_info_FortyWinks,Text,,“ only needs to shut [his/her] eyes for the briefest of cat naps to feel fully restored.“ perk_info_Gluttonous,Text,,“Food, glorious food! simply loves to eat, whenever, and wherever possible.“ perk_info_Gobbler,Text,,“The only way to preserve food is to eat it, quickly. At least that’s what thinks.“ perk_info_Gourmet,Text,,“Ah, la joie de cuisiner! is everyone’s favourite cook, with endless culinary skills that tantalise the tastebuds.“ perk_info_GreenThumb,Text,,“ has always loved plants…sometimes better than people. [He/She] tends them, and they thrive.“ perk_info_HeatResistant,Text,,“Even in scorching conditions, can take the heat. [He/She] loves working in the sun.“ perk_info_Hedonist,Text,,“Without a bit of excitement, quickly gets bored, and starts causing trouble. Quite the drama queen.“ perk_info_Hefty,Text,,“ is exceptionally large, practically a giant in fact. [He/She] is not built for speed.“ perk_info_HotBlooded,Text,,“ seems to be permanently overheated, throwing open windows and shunning warm clothes. [He/She] should be kept cool.“ perk_info_Illfavoured,Text,,“ was born with a boss eye, which made it difficult to know where to look when speaking to [him/her].“ perk_info_Industrious,Text,,“ is certainly a busy bee, buzzing around getting things done from dawn til dusk. [He/She] never seems to rest.“ perk_info_Infirm,Text,,“Fragile health is a burden that has always had to bear. [He/She] is often convalescent.“ perk_info_IronStomach,Text,,“One of ‚s favourite tricks is eating horseshoe nails or soap. It’s a special talent to be able to eat literally anything.“ perk_info_Laggardly,Text,,“ struggles to keep up. [He/She] lags behind the others, and takes longer than most to perform the smallest task.“ perk_info_Lightweight,Text,,“ really cannot hold [his/her] drink. Even a tiny tipple will make doze off.“ perk_info_Listless,Text,,“ tends to mope about complaining, and is a total wet blanket if anything fun is suggested. [He/She] generally isn’t invited.“ perk_info_LordofMisrule,Text,,“For some, tricks and buffoonery were a midwinter indulgence, but liked to play jokes all year long.“ perk_info_Moribund,Text,,“ often has an unwholesome smell, emanating from foetid bandages. [He/She] is slow to heal when injured.“ perk_info_NightOwl,Text,,“ feels most alive working during the hours of darkness. [He/She] can survive happily with very little sleep.“ perk_info_Outgoing,Text,,“ is a great sport, always setting up bouts, games and sing alongs. [He/She] is a jolly soul.“ perk_info_Precious,Text,,“ is thin skinned, delicate and nervy. It is important to keep [him/her] comfortable.“ perk_info_PunchDrunk,Text,,“If you share alcohol with , expect a black eye, or worse. [He/She] is an angry drunk.“ perk_info_Ravishing,Text,,“Of all the flowers in , bearest the prize. [He/She] is as bonny and blithe as a summer breeze.“ perk_info_Robust,Text,,“ appears unassailable, bouncing back swiftly from injuries that would put others in the grave.“ perk_info_Ruthless,Text,,“ is extremely candid, and doesn’t suffer fools gladly. Those who can’t handle the unvarnished truth tend to steer clear.“ perk_info_Sluggardly,Text,,“Always tardy, always tired. is short on punctuality and is slow to get things done.“ perk_info_SnowWhite,Text,,“ loves nothing better than the biting air and crisp frost of midwinter. [He/She] thrives in the cold.“ perk_info_Somnolent,Text,,“ loves nothing better than a nice, long snooze. In fact, [he/she] needs more sleep than most just to function.“ perk_info_Stout,Text,,“ jokes that [his/her] ample belly is a great asset, storing energy for lean times. Getting around is slower, though.“ perk_info_Strapping,Text,,“ is as strong as an ox. [He/She] is always hale and hearty, and never laid low.“ perk_info_SunSeeker,Text,,“ comes alive when the sun is shining. A few golden rays is all it takes to bring out the best in [him/her].“ perk_info_SweetTooth,Text,,“ enjoys the sweeter things in life. [He/She] is disproportionately delighted with a sugary treat.“ perk_info_Swigger,Text,,“It’s thirsty work! likes to drink on the job, and it makes [him/her] work faster.“ perk_info_Vigorous,Text,,“Bursting with health and vitality, is never sick for long.“ perk_info_Vulnerable,Text,,“ suffers constantly from gout or flux, rashes or spasms. [His/Her] constitution is decidedly feeble.“ perk_info_Washout,Text,,“If there are rainclouds about, is going to be very unhappy. Getting wet makes [him/her] as miserable as sin.“ perk_info_Whirlwind,Text,,“ runs like the wind, fleet as a deer. [He/She] also walks at quite a clip.“ perk_info_Wicche,Text,,“ is highly attuned to the natural world. [He/She] listens closely to the feral whispers of plants and animals.“ perk_info_Winsome,Text,,“Everyone loved : the shy and the bold, knights, children, young and old. [He/She] was beautiful to behold.“ perk_info_Wise,Text,,“ often sees things from a new angle, and thinks differently from most. [He/She] is a problem solver.“ perk_name_Ascetic,Text,,“Ascetic“ perk_name_Austere,Text,,“Austere“ perk_name_Benevolent,Text,,“Benevolent“ perk_name_Bloodlust,Text,,“Bloodlust“ perk_name_Brawler,Text,,“Brawler“ perk_name_Brawny,Text,,“Brawny“ perk_name_Callous,Text,,“Callous“ perk_name_Cannibal,Text,,“Cannibal“ perk_name_Chilly,Text,,“Chilly“ perk_name_Churl,Text,,“Churl“ perk_name_ColdHardy,Text,,“Cold hardy“ perk_name_Congenial,Text,,“Congenial“ perk_name_Contemplative,Text,,“Contemplative“ perk_name_Dainty,Text,,“Dainty“ perk_name_Disfigured,Text,,“Disfigured“ perk_name_Dullard,Text,,“Dullard“ perk_name_EarlyBird,Text,,“Early Bird“ perk_name_ElfShot,Text,,“Elf Shot“ perk_name_Erudite,Text,,“Erudite“ perk_name_Fair,Text,,“Fair“ perk_name_FleetFooted,Text,,“Fleet Footed“ perk_name_FortyWinks,Text,,“Forty Winks“ perk_name_Gluttonous,Text,,“Gluttonous“ perk_name_Gobbler,Text,,“Gobbler“ perk_name_Gourmet,Text,,“Gourmet“ perk_name_GreenThumb,Text,,“Green Thumb“ perk_name_HeatResistant,Text,,“Heat resistant“ perk_name_Hedonist,Text,,“Hedonist“ perk_name_Hefty,Text,,“Hefty“ perk_name_HotBlooded,Text,,“Hot-blooded“ perk_name_Illfavoured,Text,,“Ill-favoured“ perk_name_Industrious,Text,,“Industrious“ perk_name_Infirm,Text,,“Infirm“ perk_name_IronStomach,Text,,“Iron Stomach“ perk_name_Laggardly,Text,,“Laggardly“ perk_name_Lightweight,Text,,“Lightweight“ perk_name_Listless,Text,,“Listless“ perk_name_LordofMisrule,Text,,“Lord of Misrule“ perk_name_Moribund,Text,,“Moribund“ perk_name_NightOwl,Text,,“Night Owl“ perk_name_Outgoing,Text,,“Outgoing“ perk_name_Precious,Text,,“Precious“ perk_name_PunchDrunk,Text,,“Punch Drunk“ perk_name_Ravishing,Text,,“Ravishing“ perk_name_Robust,Text,,“Robust“ perk_name_Ruthless,Text,,“Ruthless“ perk_name_Sluggardly,Text,,“Sluggardly“ perk_name_SnowWhite,Text,,“Snow White“ perk_name_Somnolent,Text,,“Somnolent“ perk_name_Stout,Text,,“Stout“ perk_name_Strapping,Text,,“Strapping“ perk_name_SunSeeker,Text,,“Sun Seeker“ perk_name_SweetTooth,Text,,“Sweet tooth“ perk_name_Swigger,Text,,“Swigger“ perk_name_Vigorous,Text,,“Vigorous“ perk_name_Vulnerable,Text,,“Vulnerable“ perk_name_Washout,Text,,“Washout“ perk_name_Whirlwind,Text,,“Whirlwind“ perk_name_Wicche,Text,,“Wicche“ perk_name_Winsome,Text,,“Winsome“ perk_name_Wise,Text,,“Wise“ philosophers_of_the_natural_order_archer_easy,Text,,“Archer“ philosophers_of_the_natural_order_archer_hard,Text,,“Master Archer“ philosophers_of_the_natural_order_archer_medium,Text,,“Adept Archer“ philosophers_of_the_natural_order_archer_very_hard,Text,,“Illustrious Archer“ philosophers_of_the_natural_order_basic_easy,Text,,“Marauder“ philosophers_of_the_natural_order_basic_hard,Text,,“Ruthless Marauder“ philosophers_of_the_natural_order_basic_medium,Text,,“Fierce Marauder“ philosophers_of_the_natural_order_basic_very_hard,Text,,“Barbaric Marauder“ philosophers_of_the_natural_order_center,Text,,“OXFORD\nBuilt to ford the river Thames and surrounded by marshes, Oxford was latterly a meeting place of royalty, but since the plague, has fallen from grace. All sects of scholars and religious orders dwell here, often quarrelling among themselves while reaching for the truth.“ philosophers_of_the_natural_order_heavy_easy,Text,,“Thug“ philosophers_of_the_natural_order_heavy_hard,Text,,“Murderous Thug“ philosophers_of_the_natural_order_heavy_medium,Text,,“Brutal Thug“ philosophers_of_the_natural_order_heavy_very_hard,Text,,“Monstrous Thug“ philosophers_of_the_natural_order_info,Text,,“These scholars argue that Nature, and not God, wrought the plague. Zealously pursuing knowledge, they pore over tomes of Byzantine scripture and debate Ockham’s law of parsimony. They dream of a new world order based on study, not superstition, girding themselves with learning to ward of future pestilence.\n“ philosophers_of_the_natural_order_name,Text,,“The Philosophers of the Natural Order“ photo_save_location,Text,,“Screenshot saved to“ pierced_arm_muscle_name,Text,,“Pierced Arm Muscle“ pierced_cheek_name,Text,,“Pierced Cheek“ pierced_chest_name,Text,,“Pierced Chest“ pierced_gut_name,Text,,“Pierced Gut“ pierced_leg_muscle_name,Text,,“Pierced Leg Muscle“ pierced_lung_name,Text,,“Pierced Lung“ pierced_side_name,Text,,“Pierced Flank“ pile_has_decomposed,Text,,“has decomposed on the stockpile“ pile_has_fermented,Text,,“ has fermented on stockpile and turned into: “ pile_has_rotten,Text,,“ has rotted on the stockpile and turned into: “ pile_tooltip_info_AattackSpeedImpactLow,Text,,“Small effect on attack speed“ pile_tooltip_info_ArmorDamageHigh,Text,,“High armour and shield damage“ pile_tooltip_info_ArmorDamageLow,Text,,“Low armour and shield damage“ pile_tooltip_info_ArmorDamageMed,Text,,“Moderate armour and shield damage“ pile_tooltip_info_ArmorDamageVeryHigh,Text,,“Very high armour and shield damage“ pile_tooltip_info_ArmourPenetrationHigh,Text,,“High armour penetration“ pile_tooltip_info_ArmourPenetrationLow,Text,,“Low armour penetration“ pile_tooltip_info_ArmourPenetrationMed,Text,,“Moderate armour penetration“ pile_tooltip_info_AttackSpeedImpactHigh,Text,,“Large effect on attack speed“ pile_tooltip_info_AttackSpeedImpactMed,Text,,“Moderate effect on attack speed“ pile_tooltip_info_AttckSpeedHigh,Text,,“High attack speed“ pile_tooltip_info_AttckSpeedLow,Text,,“Low attack speed“ pile_tooltip_info_AttckSpeedMed,Text,,“Moderate attack speed“ pile_tooltip_info_BonusAgainstSun,Text,,“Protects against harsh sunlight“ pile_tooltip_info_BonusHigherGround,Text,,“Attack bonus when used from higher ground“ pile_tooltip_info_BonusOnLadders,Text,,“Additional Critical Chance while on ladders“ pile_tooltip_info_BuildingDamageHigh,Text,,“High building damage“ pile_tooltip_info_BuildingDamageLow,Text,,“Low building damage“ pile_tooltip_info_BuildingDamageMed,Text,,“Moderate building damage“ pile_tooltip_info_BuildingDamageVeryHigh,Text,,“Severe building damage“ pile_tooltip_info_MissChanceHigh,Text,,“High chance to miss opponent“ pile_tooltip_info_MissChanceLow,Text,,“Small chance to miss opponent“ pile_tooltip_info_MissChanceMed,Text,,“Moderate chance to miss opponent“ pile_tooltip_info_MovementSpeedHigh,Text,,“Large effect on movement speed“ pile_tooltip_info_MovementSpeedLow,Text,,“Small effect on movement speed“ pile_tooltip_info_MovementSpeedMed,Text,,“Moderate effect on movement speed“ pile_tooltip_info_Shackles,Text,,“Used for shackling prisoners to turn them into captive labourers“ pile_tooltip_info_Shackles2,Text,,“Shackled prisoners move slower and have a smaller chance to run away“ placement_error_beam,Text,,“Cannot place beam over a staircase or roof“ placement_error_stairs_blocking,Text,,“Invalid position. Stairs are blocked“ placement_error_stairs_dead_end,Text,,“Invalid position. Stairs lead nowhere“ plan_event,Text,,“Hold event“ plan_event_disabled,Text,,“You can’t hold this event because the structure is not in: “ plan_event_disabled_other_event,Text,,“You can’t hold this event because there is another event active at the moment“ plant_cultivable,Text,,“Cultivable“ plant_cut_failed,Text,,“Plant reaping mishandled“ plant_dying,Text,,“Plant Dying“ plant_dying_blight,Text,,“Blight“ plant_dying_low_sunlight,Text,,“Insufficient Sunlight“ plant_dying_not_in_water,Text,,“Not In Water“ plant_dying_water_level,Text,,“In Water“ plant_grows_on,Text,,“Grows on“ plant_receieving_light_info,Text,,“The amount of sunlight cast on this object. This takes into consideration indirect sunlight as well. Plants in 0% sunlight will grow more slowly.“ plant_receiving_light,Text,,“Sunlight amount“ plant_roofed,Text,,“Roofed“ plant_sow_time,Text,,“Sow time“ plant_stunted,Text,,“Stunted“ plant_stunted_info,Text,,“Stunted plants are smaller and yield fewer resources. Plants become stunted due to lack of sunlight.“ plant_stunted_tree_info,Text,,“Trees become stunted growing in a crowded area. Having more than 2 walls or other trees adjacent to the growing tree causes stunted growth“ plant_sunlight,Text,,“Accumulated sunlight“ plant_sunlight_info,Text,,“The amount of sunlight the plant has accumulated. A low level may lead to stunted growth. If the acumualted sunlight reaches 0, the plant will start losing hitpoints slowly.“ play_time,Text,,“Play time“ player_triggered_event_cancelled,Text,,“The has been cancelled“ player_triggered_event_duration,Text,,“Duration of the event“ player_triggered_event_ended,Text,,“ ended with result: “ player_triggered_event_feast_description,Text,,“All participants will have their hunger satiated. And, depending on the quality, their need for entertainment is also satisfied for several days. “ player_triggered_event_feast_info,Text,,“After hours of preparation, a table groaning with food, fine wine and song greeted the settlers of . The festivities lasted until dawn!“ player_triggered_event_feast_name,Text,,“Feast Event“ player_triggered_event_furniture_info,Text,,“Is used during: “ player_triggered_event_hanging_description,Text,,“Choose one of your prisoners to be executed. They have no say in the matter, so you can execute any prisoner you want. Settler reactions to witnessing the execution will vary.“ player_triggered_event_hanging_info,Text,,“A slow and public death for the poor devil at the end of the rope. A spectacle for those who gather to watch.“ player_triggered_event_hanging_name,Text,,“Execution by Hanging“ player_triggered_event_note,Text,,“Note that there is a chance that the event might be worse or better than estimated!“ player_triggered_event_ritual_description,Text,,“All Oak Brethren participants will have their religious needs fullfiled, depending on the quality, for several days. “ player_triggered_event_ritual_info,Text,,“A seasonal rite was held, with the assistance of herbal guides and moonlight. Participants journeyed and shapeshifted into deeper harmony with Nature. Blessed be.“ player_triggered_event_ritual_name,Text,,“Ritual Event“ player_triggered_event_sermon_description,Text,,“All Restitutionist participants will have their religious needs fullfiled, depending on the quality, for several days. “ player_triggered_event_sermon_info,Text,,“A solemn and prayerful observance of one of the Christian calendar’s many holy days was held. They who wait for the Lord shall renew their strength“ player_triggered_event_sermon_name,Text,,“Eucharist Event“ player_triggered_event_start,Text,,“Settlers started gathering for a “ popup_message_beta,Text,,“ Welcome to the Going Medieval beta build! \n\nIt’s the early game build made for you, the players, to see what our medieval colony sim is all about. \n\nKeep in mind The game is still in early development. There might be weird, illogical, even gamebreaking bugs, but rest assured – we plan to fix them ASAP. You might even experience uneven game performance and unexpected crashes – for that we are just asking for patience. We are counting on you and your experience to help us make Going Medieval a really standout game.\n\nAs we move forward, we expect to add more features – weapons, foes, animals, environments while expanding the gameplay and fine-tuning all aspects of the experience. You can easily give feedback while in the game by hitting F10 and capturing the moment.\n\nPlease share your feedback and thoughts on our Discord server in the Beta channels there. Thanks for being with us on this journey.“